forked from spring/spring
/
EventBatchHandler.cpp
130 lines (106 loc) · 5.53 KB
/
EventBatchHandler.cpp
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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "System/Util.h"
#include "Sim/Projectiles/Projectile.h" // for operator delete
#include "System/EventBatchHandler.h"
#include "System/EventHandler.h"
#if UNSYNCED_PROJ_NOEVENT
#include "Rendering/ProjectileDrawer.h"
#endif
#include "Rendering/Textures/S3OTextureHandler.h"
#include "System/Platform/Threading.h"
// managed by EventHandler
EventBatchHandler* EventBatchHandler::ebh = nullptr;
// global counter for certain batch-events
boost::int64_t EventBatchHandler::eventSequenceNumber = 0;
void EventBatchHandler::CreateInstance()
{
if (ebh == nullptr) {
ebh = new EventBatchHandler();
}
}
void EventBatchHandler::DeleteInstance()
{
if (ebh != nullptr) {
delete ebh;
ebh = nullptr;
}
}
void EventBatchHandler::DownloadStarted(int ID) { dls = new dlStarted(); dls->ID = ID; }
void EventBatchHandler::DownloadFinished(int ID) { dlfi = new dlFinished(); dlfi->ID = ID; }
void EventBatchHandler::DownloadFailed(int ID, int errorID) { dlfa = new dlFailed(); dlfa->ID = ID; dlfa->errorID = errorID; }
void EventBatchHandler::DownloadProgress(int ID, long downloaded, long total) { dlp = new dlProgress(); dlp->ID = ID; dlp->downloaded = downloaded; dlp->total = total; }
void EventBatchHandler::ProcessDownloads() {
if (dls != NULL) {
eventHandler.DownloadStarted(dls->ID);
delete dls;
dls = NULL;
}
if (dlfi != NULL) {
eventHandler.DownloadFinished(dlfi->ID);
delete dlfi;
dlfi = NULL;
}
if (dlfa != NULL) {
eventHandler.DownloadFailed(dlfa->ID, dlfa->errorID);
delete dlfa;
dlfa = NULL;
}
if (dlp != NULL) {
eventHandler.DownloadProgress(dlp->ID, dlp->downloaded, dlp->total);
delete dlp;
dlp = NULL;
}
}
EventBatchHandler::EventBatchHandler()
: CEventClient("[EventBatchHandler]", 0, true)
{
autoLinkEvents = true;
RegisterLinkedEvents(this);
eventHandler.AddClient(this);
}
void EventBatchHandler::UnitMoved(const CUnit* unit) { EnqueueUnitMovedEvent(unit, unit->pos); }
void EventBatchHandler::UnitEnteredRadar(const CUnit* unit, int at) { EnqueueUnitLOSStateChangeEvent(unit, at, unit->losStatus[at]); }
void EventBatchHandler::UnitEnteredLos(const CUnit* unit, int at) { EnqueueUnitLOSStateChangeEvent(unit, at, unit->losStatus[at]); }
void EventBatchHandler::UnitLeftRadar(const CUnit* unit, int at) { EnqueueUnitLOSStateChangeEvent(unit, at, unit->losStatus[at]); }
void EventBatchHandler::UnitLeftLos(const CUnit* unit, int at) { EnqueueUnitLOSStateChangeEvent(unit, at, unit->losStatus[at]); }
void EventBatchHandler::UnitCloaked(const CUnit* unit) { EnqueueUnitCloakStateChangeEvent(unit, 1); }
void EventBatchHandler::UnitDecloaked(const CUnit* unit) { EnqueueUnitCloakStateChangeEvent(unit, 0); }
void EventBatchHandler::FeatureCreated(const CFeature* feature) { GetFeatureCreatedDestroyedEventBatch().enqueue(feature); }
void EventBatchHandler::FeatureDestroyed(const CFeature* feature) { GetFeatureCreatedDestroyedEventBatch().dequeue(feature); }
void EventBatchHandler::FeatureMoved(const CFeature* feature, const float3& oldpos) { EnqueueFeatureMovedEvent(feature, oldpos, feature->pos); }
void EventBatchHandler::ProjectileCreated(const CProjectile* proj)
{
if (proj->synced) {
GetSyncedProjectileCreatedDestroyedBatch().insert(proj);
} else {
GetUnsyncedProjectileCreatedDestroyedBatch().insert(proj);
}
}
void EventBatchHandler::ProjectileDestroyed(const CProjectile* proj)
{
if (proj->synced) {
GetSyncedProjectileCreatedDestroyedBatch().erase_delete(proj);
} else {
GetUnsyncedProjectileCreatedDestroyedBatch().erase_delete(proj);
}
}
void EventBatchHandler::ProjectileCreatedDestroyedEvent::Add(const CProjectile* p) { eventHandler.RenderProjectileCreated(p); }
void EventBatchHandler::ProjectileCreatedDestroyedEvent::Remove(const CProjectile* p) { eventHandler.RenderProjectileDestroyed(p); }
void EventBatchHandler::ProjectileCreatedDestroyedEvent::Delete(const CProjectile* p) { delete p; }
#if UNSYNCED_PROJ_NOEVENT
EventBatchHandler::UnsyncedProjectileCreatedDestroyedEventBatch EventBatchHandler::unsyncedProjectileCreatedDestroyedEventBatch;
void EventBatchHandler::UnsyncedProjectileCreatedDestroyedEvent::Add(const CProjectile* p) { projectileDrawer->RenderProjectileCreated(p); }
void EventBatchHandler::UnsyncedProjectileCreatedDestroyedEvent::Remove(const CProjectile* p) { projectileDrawer->RenderProjectileDestroyed(p); }
void EventBatchHandler::UnsyncedProjectileCreatedDestroyedEvent::Delete(const CProjectile* p) { delete p; }
#endif
void EventBatchHandler::UnitCreatedDestroyedEvent::Add(const UD& u) { eventHandler.RenderUnitCreated(u.unit, u.data); }
void EventBatchHandler::UnitCreatedDestroyedEvent::Remove(const UD& u) { eventHandler.RenderUnitDestroyed(u.unit); }
void EventBatchHandler::UnitCloakStateChangedEvent::Add(const UAD& u) { if(!u.unit->isDead) eventHandler.RenderUnitCloakChanged(u.unit, u.data); }
void EventBatchHandler::UnitLOSStateChangedEvent::Add(const UAD& u) { if(!u.unit->isDead) eventHandler.RenderUnitLOSChanged(u.unit, u.data, u.status); }
void EventBatchHandler::UnitMovedEvent::Add(const UAP& u) { eventHandler.RenderUnitMoved(u.unit, u.newpos); }
void EventBatchHandler::FeatureCreatedDestroyedEvent::Add(const CFeature* f) { eventHandler.RenderFeatureCreated(f); }
void EventBatchHandler::FeatureCreatedDestroyedEvent::Remove(const CFeature* f) { eventHandler.RenderFeatureDestroyed(f); }
void EventBatchHandler::FeatureMovedEvent::Add(const FAP& f) { eventHandler.RenderFeatureMoved(f.feat, f.oldpos, f.newpos); }
void EventBatchHandler::DeleteSyncedUnits() {
unitCreatedDestroyedEventBatch.destroy_synced();
}