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Support anisotropy in pbr #1811
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Codecov ReportAttention:
Additional details and impacted files@@ Coverage Diff @@
## main #1811 +/- ##
==========================================
+ Coverage 65.00% 65.05% +0.05%
==========================================
Files 473 473
Lines 23770 23782 +12
Branches 3370 3373 +3
==========================================
+ Hits 15452 15472 +20
+ Misses 7114 7112 -2
+ Partials 1204 1198 -6
☔ View full report in Codecov by Sentry. |
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#ifdef MATERIAL_ENABLE_ANISOTROPY | ||
uniform vec3 material_AnisotropyInfo; | ||
#endif |
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#ifdef MATERIAL_ENABLE_ANISOTROPY
uniform vec3 material_AnisotropyInfo;
#ifdef MATERIAL_HAS_ANISOTROPY_TEXTURE
uniform sampler2D material_AnisotropyTexture;
#endif
#endif
Please check if the PR fulfills these requirements
support #934 , merge conflict from #1345 , playground: #854
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
What is the current behavior? (You can also link to an open issue here)
What is the new behavior (if this is a feature change)?
Does this PR introduce a breaking change? (What changes might users need to make in their application due to this PR?)
Other information: