Replace throw
with console.error
to prevent blocking the main thread
#2077
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
What kind of change does this PR introduce? (Bug fix, feature, docs update, ...)
This prevent tweaks the shader registration process to provide a better DX for developer.
What is the current behavior? (You can also link to an open issue here)
Currently, if Galacean detects a shader registered with the same name, it will throw an uncaught error, which will block the main thread.
What is the new behavior (if this is a feature change)?
We just console an error inside of throwing it to prevent blocking the user's main thread.