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Added ForceAttack behavior; TacticalPhase will check whether the Forc…
…eAttack is present on any attacker candidates; if it is, Pass is disabled as a response; Implemented Abort respond to quit a Game failed; used it to implement KillBranch choice.
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
|
||
namespace TouhouSpring.Behaviors | ||
{ | ||
public class ForceAttack : BaseBehavior<ForceAttack.ModelType> | ||
{ | ||
[BehaviorModel(Category = "Core", Description = "Card must attack if it can.")] | ||
public class ModelType : BehaviorModel<ForceAttack> | ||
{ } | ||
} | ||
} |
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