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Boss projectiles not de-spawning. #83

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SpyB0rg opened this issue Mar 31, 2024 · 2 comments
Closed

Boss projectiles not de-spawning. #83

SpyB0rg opened this issue Mar 31, 2024 · 2 comments
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bug Something isn't working

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@SpyB0rg
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SpyB0rg commented Mar 31, 2024

Description (Required)

After spawning and fighting the Pixie Queen and/or Headless Horseman, the arrows that are fired by them, stay in the air indefinalty.

Steps to reproduce the Issue (Required)

After defeating the Pixie Queen, or Headless Horseman, the projectiles stay in the air.

Attched a screenshot.
foxy_machines_projectiles

Expected behavior (Required)

I expected the Projectiles to de-spawn like vanilla arrows.

Server Log / Error Report

No error report, just entities not de-spawning.

Environment (Required)

[FoxyMachines] Enabling FoxyMachines vDEV - 67 (git 0028aa9)
SF_Versions

This server is running CraftBukkit version 4042-Spigot-c198da2-7e43f3b (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT)

[CMILib] Loading CMILib v1.4.4.3

Server version: v1_20_R3 - 1.20.4 - spigot

[15:47:11] [Server thread/INFO]: Plugins (25): EasyCleanup, PlaceholderAPI, UltimateTimber, CMILib, MyEasySpawn, NightVision, EnchantPlus, Vault, WorldEdit, Essentials, Randomtp, Multiverse-Core, Slimefun, EconomyShopGUI, PyroFishing, CoreProtect, AuraSkills, ExtraTools, FoxyMachines, SimpleMaterialGenerators, ExtraGear, InfinityExpansion, FluffyMachines, SimpleUtils, Networks

Thanks.

@SpyB0rg SpyB0rg added the bug Something isn't working label Mar 31, 2024
@JustAHuman-xD JustAHuman-xD self-assigned this Apr 8, 2024
@GallowsDove
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@JustAHuman-xD was this fixed in #78 ? If so, it can be closed

@JustAHuman-xD
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@JustAHuman-xD was this fixed in #78 ? If so, it can be closed

Should be yeah, any existing arrows will need to be removed by command but no more should be created

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