In 3d displays the default camera is not #default #3811
Labels
😱 Bug
The issue reveals a bug in GAMA
🖥 Display OpenGL
This issue or request concerns only OpenGL displays
👍 Fix to be tested
Describe the bug
If we set explicitly in a 3d display the camera to
#default
we observe a different rendering than what we have if we do nothing. This could explain why 3d displays tend to not fill the available space (as mentioned in #3557) as the#default
camera fills the whole space.However it seems like the default one is also faulty as it's lacking a part of the world (depending on your model), as you can see here:
on my computer this model produces this:
![image](https://user-images.githubusercontent.com/6374469/237052678-3344a84e-1819-4748-bb44-24594051ad5a.png)
you can see that it's missing the top and bottom of the world. On some other models I'm missing some of the left and right parts.
Going further, if you don't set a camera in gaml but switch camera on the fly with the toolbar you will never be able to go back to the initial camera.
To Reproduce
Steps to reproduce the behavior:
camera #default
statementExpected behavior
The default camera is the same as
#default
, and it shows the whole worldThe text was updated successfully, but these errors were encountered: