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sfx.cpp
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sfx.cpp
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#include "sfx.hpp"
#include "reader.hpp"
#include "console.hpp"
#include <vector>
#include <cassert>
#include <SDL/SDL.h>
#include <iostream>
#include <cmath> // TEMP
Sfx sfx;
void Sfx::init()
{
#ifdef SOUND_ENABLED
int ret = Mix_OpenAudio(22050, AUDIO_S16SYS, 1, 512);
Mix_AllocateChannels(8);
Mix_Volume(-1, 128);
assert(ret == 0);
#endif
}
void Sfx::loadFromSND()
{
#ifdef SOUND_ENABLED
FILE* snd = openLieroSND();
int count = readUint16(snd);
sounds.resize(count);
long oldPos = ftell(snd);
for(int i = 0; i < count; ++i)
{
fseek(snd, oldPos + 8, SEEK_SET); // Skip name
int offset = readUint32(snd);
int length = readUint32(snd);
oldPos = ftell(snd);
int byteLength = length * 2;
Uint8* buf = new Uint8[byteLength];
sounds[i].allocated = 0;
sounds[i].abuf = buf;
sounds[i].alen = byteLength;
sounds[i].volume = 128;
Sint16* ptr = reinterpret_cast<Sint16*>(buf);
std::vector<Sint8> temp(length);
if(length > 0)
{
fseek(snd, offset, SEEK_SET);
fread(&temp[0], 1, length, snd);
}
for(int j = 0; j < length; ++j)
{
ptr[j] = int(temp[j]) * 30;
}
}
#endif
}
void Sfx::play(int sound, int id, int loops)
{
#ifdef SOUND_ENABLED
for(int i = 0; i < 8; ++i)
{
if(!Mix_Playing(i))
{
playOn(i, sound, id, loops);
return;
}
}
#endif
}
void Sfx::playOn(int channel, int sound, int id, int loops)
{
#ifdef SOUND_ENABLED
if(sound < 0 || sound >= int(sounds.size()))
{
Console::writeWarning("Attempt to play non-existent sound");
return;
}
Mix_PlayChannel(channel, &sounds[sound], loops);
channelInfo[channel].id = id;
#endif
}
void Sfx::stop(int id)
{
#ifdef SOUND_ENABLED
for(int i = 0; i < 8; ++i)
{
if(Mix_Playing(i) && channelInfo[i].id == id)
{
Mix_HaltChannel(i);
}
}
#endif
}
bool Sfx::isPlaying(int id)
{
#ifdef SOUND_ENABLED
for(int i = 0; i < 8; ++i)
{
if(Mix_Playing(i) && channelInfo[i].id == id)
return true;
}
#endif
return false;
}
Sfx::~Sfx()
{
#ifdef SOUND_ENABLED
for(std::size_t i = 0; i < sounds.size(); ++i)
{
delete [] sounds[i].abuf;
sounds[i].abuf = 0;
}
#endif
}