GameBuilder Studio Engine
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.settings Made PBEngine folder a project to be used in flashbuilder Dec 9, 2010
bin v0.6 swc Feb 23, 2013
build Resolution for issue 169. Clean now removes build artifacts. Jul 17, 2010
development Update the manifest for FB3 Development project for 1.0 Mar 7, 2010
examples Changed the PackedSheetDivider name to TexturePacker divider because … Apr 5, 2013
lessons Updated name of build files for lesson 5. Jul 17, 2010
libs Upgraded Nape to v2.0.13 and fixed debug drawing layer. Also improved… Feb 19, 2014
src Fixed cache release issue in sprite sheets component Aug 1, 2014
test Added further tests to cover all Util functions except dump object to… Jul 30, 2010
.actionScriptProperties Added a conditional compiler arg to test for AIR compilation to use t… Nov 28, 2011
.flexLibProperties Updated project settings to use default flex sdk 4.5.1 Aug 21, 2011
.gitignore Merging Over Starling Branch Changes: Aug 19, 2012
.project Made PBEngine folder a project to be used in flashbuilder Dec 9, 2010
Readme.html whitespace change to test the build server Feb 9, 2010
StarlingChanges.txt Upgraded Starling to version 1.5 Jun 11, 2014
license.txt - Tweaked license for legibility, also to make sure commit mails are … May 7, 2009


Welcome to the GameBuilder Studio Engine!

GameBuilder Studio is a visual development tool built on top of the PushButton Engine framework. Build your game with reusable gameplay, physics, rendering, and networking components.

The original PushButton Engine was used by PushButton Labs, Playdom, Zynga, Hive7 and other developers in commercial games.

Next Steps

Contributing & Details

Visit the official GBE repository at GitHub: Watch it for updates. Fork the engine and submit your improvements! (Forking Instructions)

The GameBuilder Engine is covered under the MIT license in its entirety, not including 3rd party components. Please read LICENSE for more information on the MIT license.

Copyright 2010-2013 GameBuilder, Inc. All rights reserved.