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Dune Dynasty v1.6.2

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@codeflorist codeflorist released this 24 Feb 21:52
· 6 commits to master since this release

"Even vaster armies have arrived."

Changes (see CHANGES.TXT for details):

  • Make enhancement "Raise unit cap" more effective:

    • Dune II has 3 types of unit caps:
      • A unit cap defined per house by the scenario (usually 25 for the player, and 20 for the CPU)
      • A hard-coded overall cap of 102
      • And a hard-coded cap per unit/group of units (caryalls and ornithopters: 11, saboteurs: 3, all others/ground units: 80)
    • This enhancement sets the scenario unit cap for all houses to 50, raises the overall cap to 322 and allows a total of 300 ground units (incl. saboteurs).
    • This enhancement is disabled by default and always enabled in multiplayer/skirmish.
  • Add enhancement option "Raise structure cap". (thanks WillSo!):

    • Dune II limits total structures on a map to about 70. This enhancement raises that limit by 100.
    • This enhancement is disabled by default and always enabled in multiplayer/skirmish.
    • NOTE: Games saved with this option enabled will not be able to load, when the option is disabled! An error will be shown in this case.
  • Multiplayer & Skirmish improvements:

    • Add teams and AI to multiplayer and skirmish. You can now setup matches with up to 6 teams with completely custom human/AI player configurations.
    • Enable worms in multiplayer and add worm-count option (0-3) to multiplayer/skirmish options.
    • Add option to choose starting army in skirmish/multiplayer:
      • Small option is: 1 trooper, 1 quad
      • Large option is: 1 trooper, 2 quads, 1 tank, 2 siege tanks
    • Several additional fixes and improvements.
  • Add enhancement to show additional info in Outpost text:

    • Shows active, standby and max units.
    • Standby units are e.g. in production, ordered in factory, outstanding reinforcements, usually 1 backup-harvester.
    • This enhancement is always enabled in multiplayer to provide the actual owned unit count in addition to the default allied count.
  • Music / Soundtrack Improvements:

    • Add new soundtrack support for Dune II PC speaker recording. (download here).
    • Add new soundtrack support for the amazing 3-card mix (AdLib + MT-32 + AdLib Gold) of Cryo's Dune (1992) by the Sound Card database (listen to it on YouTube or download here). Many thanks to Ben from SCDB for providing the files!
    • Many thanks to Gobalopper from FED2k for hosting these 2 new soundtracks!
    • Support 2024 re-release of the Spice Opera soundtrack of Cryo's Dune (1992) by EXXOS.
      NOTE: If you are using the old Spice Opera soundtrack, you have to change it's filenames to the ones indicated in /music/dune1992_spiceopera/FILELIST.TXT. The old filenames are no longer supported.
    • Remove support for Dune II - The Maker MT-32 soundtrack, since it is a subset of Shaiwa's (FED2k) MT-32 recordings.
      NOTE: If you use this sountrack, please download and use Shaiwa's (FED2k) MT-32 package instead.
    • Some additional music related fixes
  • Provide macOS ARM64 (Apple Silicon M1) package.

    • The macOS packages now include a setup script to remove the executable and included libraries from Gatekeeper quarantine.
  • Additional fixes and improvements