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Current work around is the save these vales to the game object
The text was updated successfully, but these errors were encountered:
You can now pass parameters to the preload method through the switchS…
f849928
…tate method. #104
You can now pass parameters to the preload method though the switchState method.
switchState
These parameters are the fifth argument in the switchState method.
this.game.states.switchState('StateName', null, initParams, createParameters, preloadParameters);
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Current work around is the save these vales to the game object
The text was updated successfully, but these errors were encountered: