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AudioController.h
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AudioController.h
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#ifndef AUDIOCONTROLLER_H_
#define AUDIOCONTROLLER_H_
namespace gameplay
{
class AudioListener;
class AudioSource;
/**
* Defines a class for controlling game audio.
*/
class AudioController
{
friend class Game;
friend class AudioSource;
public:
/**
* Destructor.
*/
virtual ~AudioController();
private:
/**
* Constructor.
*/
AudioController();
/**
* Controller initialize.
*/
void initialize();
/**
* Controller finalize.
*/
void finalize();
/**
* Controller pause.
*/
void pause();
/**
* Controller resume.
*/
void resume();
/**
* Controller update.
*/
void update(long elapsedTime);
#ifndef __ANDROID__
ALCdevice* _alcDevice;
ALCcontext* _alcContext;
#else
SLObjectItf _engineObject;
SLEngineItf _engineEngine;
SLObjectItf _outputMixObject;
SLObjectItf _listenerObject;
SL3DDopplerItf _listenerDoppler;
SL3DLocationItf _listenerLocation;
#endif
std::set<AudioSource*> _playingSources;
AudioSource* _pausingSource;
};
}
#endif