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Merge pull request #1656 from nlandry/upstream
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Update all project files
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nlandry committed Jan 6, 2015
2 parents 7ffe5cf + 2744946 commit e351548
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Showing 42 changed files with 137 additions and 403 deletions.
4 changes: 2 additions & 2 deletions CMakeLists.txt
Expand Up @@ -26,5 +26,5 @@ add_subdirectory(samples)

# gameplay encoder
# A pre-compiled executable can be found in 'gameplay/bin'. Uncomment to build yourself.
#add_subdirectory(tools/encoder)
#add_subdirectory(tools/luagen)
add_subdirectory(tools/encoder)
add_subdirectory(tools/luagen)
2 changes: 0 additions & 2 deletions gameplay/.cproject
Expand Up @@ -38,7 +38,6 @@
<listOptionValue builtIn="false" value="&quot;${workspace_loc:/${ProjName}/src}&quot;"/>
<listOptionValue builtIn="false" value="&quot;${workspace_loc:/${ProjName}/src/lua}&quot;"/>
<listOptionValue builtIn="false" value="&quot;../../external-deps/include&quot;"/>
<listOptionValue builtIn="false" value="&quot;../../external-deps/include/bullet&quot;"/>
<listOptionValue builtIn="false" value="/usr/include/gtk-2.0"/>
<listOptionValue builtIn="false" value="/usr/lib/x86_64-linux-gnu/gtk-2.0/include"/>
<listOptionValue builtIn="false" value="/usr/include/atk-1.0"/>
Expand Down Expand Up @@ -117,7 +116,6 @@
<listOptionValue builtIn="false" value="&quot;${workspace_loc:/${ProjName}/src}&quot;"/>
<listOptionValue builtIn="false" value="&quot;${workspace_loc:/${ProjName}/src/lua}&quot;"/>
<listOptionValue builtIn="false" value="&quot;../../external-deps/include&quot;"/>
<listOptionValue builtIn="false" value="&quot;../../external-deps/include/bullet&quot;"/>
<listOptionValue builtIn="false" value="/usr/include/gtk-2.0"/>
<listOptionValue builtIn="false" value="/usr/lib/x86_64-linux-gnu/gtk-2.0/include"/>
<listOptionValue builtIn="false" value="/usr/include/atk-1.0"/>
Expand Down
1 change: 0 additions & 1 deletion gameplay/CMakeLists.txt
Expand Up @@ -533,7 +533,6 @@ set(GAMEPLAY_RES_SHADERS
include_directories(
src
../external-deps/include
../external-deps/include/bullet
)

IF(CMAKE_SYSTEM_NAME MATCHES "Linux")
Expand Down
4 changes: 2 additions & 2 deletions gameplay/android/jni/Android.mk
@@ -1,7 +1,7 @@
GAMEPLAY_PATH := $(call my-dir)/../../src

# external-deps
GAMEPLAY_DEPS := ../../external-deps/libs/Android/$(TARGET_ARCH_ABI)
GAMEPLAY_DEPS := ../../external-deps/lib/android/$(TARGET_ARCH_ABI)

# libgameplay-deps
LOCAL_PATH := $(GAMEPLAY_DEPS)
Expand Down Expand Up @@ -255,7 +255,7 @@ LOCAL_SRC_FILES := \
LOCAL_CPPFLAGS += -std=c++11 -Wno-switch-enum -Wno-switch
LOCAL_ARM_MODE := arm
LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
LOCAL_CFLAGS := -D__ANDROID__ -I"../../external-deps/include" -I"../../external-deps/include/bullet"
LOCAL_CFLAGS := -D__ANDROID__ -I"../../external-deps/include"
LOCAL_ADDITIONAL_DEPENDENCIES := gameplay
LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay-deps
include $(BUILD_SHARED_LIBRARY)
Expand Down
3 changes: 1 addition & 2 deletions gameplay/gameplay.pro
Expand Up @@ -511,7 +511,6 @@ CONFIG += c++11

INCLUDEPATH += $$PWD/../gameplay/src
INCLUDEPATH += $$PWD/../external-deps/include
INCLUDEPATH += $$PWD/../external-deps/include/bullet

# linux
linux: SOURCES += src/PlatformLinux.cpp
Expand Down Expand Up @@ -539,7 +538,7 @@ macx: OBJECTIVE_SOURCES += src/gameplay-main-macosx.mm
macx: QMAKE_CXXFLAGS += -x c++ -stdlib=libc++ -w -arch x86_64
macx: QMAKE_OBJECTIVE_CFLAGS += -x objective-c++ -stdlib=libc++ -w -arch x86_64
macx: DEFINES += GP_USE_GAMEPAD
macx: LIBS += -L$$PWD/../../external-deps/libs/MacOS/x86_64/ -lgameplay-deps
macx: LIBS += -L$$PWD/../../external-deps/lib/macosx/x86_64/ -lgameplay-deps
macx: LIBS += -F/System/Library/Frameworks -framework GameKit
macx: LIBS += -F/System/Library/Frameworks -framework IOKit
macx: LIBS += -F/System/Library/Frameworks -framework QuartzCore
Expand Down
6 changes: 3 additions & 3 deletions gameplay/gameplay.vcxproj
Expand Up @@ -628,7 +628,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\include;..\external-deps\include\bullet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>
</RuntimeTypeInfo>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
Expand All @@ -650,7 +650,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\include;..\external-deps\include\bullet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
Expand All @@ -674,7 +674,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>false</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\include;..\external-deps\include\bullet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>
</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
Expand Down
20 changes: 4 additions & 16 deletions gameplay/gameplay.xcodeproj/project.pbxproj
Expand Up @@ -2258,10 +2258,7 @@
GCC_WARN_CHECK_SWITCH_STATEMENTS = NO;
GCC_WARN_MISSING_PARENTHESES = NO;
GCC_WARN_UNUSED_VARIABLE = NO;
HEADER_SEARCH_PATHS = (
"../external-deps/include",
"../external-deps/include/bullet",
);
HEADER_SEARCH_PATHS = "../external-deps/include";
LIBRARY_SEARCH_PATHS = "$(inherited)";
MACOSX_DEPLOYMENT_TARGET = 10.9;
ONLY_ACTIVE_ARCH = YES;
Expand Down Expand Up @@ -2297,10 +2294,7 @@
GCC_WARN_CHECK_SWITCH_STATEMENTS = NO;
GCC_WARN_MISSING_PARENTHESES = NO;
GCC_WARN_UNUSED_VARIABLE = NO;
HEADER_SEARCH_PATHS = (
"../external-deps/include",
"../external-deps/include/bullet",
);
HEADER_SEARCH_PATHS = "../external-deps/include";
LIBRARY_SEARCH_PATHS = "$(inherited)";
MACOSX_DEPLOYMENT_TARGET = 10.9;
PRECOMPS_INCLUDE_HEADERS_FROM_BUILT_PRODUCTS_DIR = NO;
Expand Down Expand Up @@ -2340,10 +2334,7 @@
GCC_WARN_CHECK_SWITCH_STATEMENTS = NO;
GCC_WARN_MISSING_PARENTHESES = NO;
GCC_WARN_UNUSED_VARIABLE = NO;
HEADER_SEARCH_PATHS = (
"../external-deps/include",
"../external-deps/include/bullet",
);
HEADER_SEARCH_PATHS = "../external-deps/include";
LIBRARY_SEARCH_PATHS = "$(inherited)";
LINK_WITH_STANDARD_LIBRARIES = NO;
MACOSX_DEPLOYMENT_TARGET = 10.9;
Expand Down Expand Up @@ -2388,10 +2379,7 @@
GCC_WARN_CHECK_SWITCH_STATEMENTS = NO;
GCC_WARN_MISSING_PARENTHESES = NO;
GCC_WARN_UNUSED_VARIABLE = NO;
HEADER_SEARCH_PATHS = (
"../external-deps/include",
"../external-deps/include/bullet",
);
HEADER_SEARCH_PATHS = "../external-deps/include";
LIBRARY_SEARCH_PATHS = "$(inherited)";
LINK_WITH_STANDARD_LIBRARIES = NO;
MACOSX_DEPLOYMENT_TARGET = 10.9;
Expand Down
5 changes: 2 additions & 3 deletions samples/CMakeLists.txt
Expand Up @@ -3,15 +3,14 @@ include(BuildHelpers.CMakeLists.txt)
include_directories(
${CMAKE_SOURCE_DIR}/gameplay/src
${CMAKE_SOURCE_DIR}/external-deps/include
${CMAKE_SOURCE_DIR}/external-deps/include/bullet
)

add_definitions(-D__linux__)

IF(ARCH_DIR STREQUAL "x64")
link_directories(${CMAKE_SOURCE_DIR}/external-deps/libs/Linux/x86_64)
link_directories(${CMAKE_SOURCE_DIR}/external-deps/lib/linux/x86_64)
ELSE()
link_directories(${CMAKE_SOURCE_DIR}/external-deps/libs/Linux/x86)
link_directories(${CMAKE_SOURCE_DIR}/external-deps/lib/linux/x86)
ENDIF(ARCH_DIR STREQUAL "x64")


Expand Down
6 changes: 2 additions & 4 deletions samples/browser/.cproject
Expand Up @@ -32,7 +32,6 @@
<option id="gnu.cpp.compiler.option.include.paths.343631545" name="Include paths (-I)" superClass="gnu.cpp.compiler.option.include.paths" valueType="includePath">
<listOptionValue builtIn="false" value="&quot;${workspace_loc:/gameplay/src}&quot;"/>
<listOptionValue builtIn="false" value="&quot;../../../external-deps/include&quot;"/>
<listOptionValue builtIn="false" value="&quot;../../../external-deps/include/bullet&quot;"/>
<listOptionValue builtIn="false" value="/usr/include/gtk-2.0"/>
<listOptionValue builtIn="false" value="/usr/lib/x86_64-linux-gnu/gtk-2.0/include"/>
<listOptionValue builtIn="false" value="/usr/include/atk-1.0"/>
Expand Down Expand Up @@ -72,7 +71,7 @@
<listOptionValue builtIn="false" value="gobject-2.0"/>
</option>
<option id="gnu.cpp.link.option.paths.1831524135" name="Library search path (-L)" superClass="gnu.cpp.link.option.paths" valueType="libPaths">
<listOptionValue builtIn="false" value="${workspace_loc:/${ProjName}}/../../external-deps/libs/Linux/x86_64"/>
<listOptionValue builtIn="false" value="${workspace_loc:/${ProjName}}/../../external-deps/lib/linux/x86_64"/>
<listOptionValue builtIn="false" value="${workspace_loc:/gameplay/${ConfigName}}"/>
</option>
<inputType id="cdt.managedbuild.tool.gnu.cpp.linker.input.2024097993" superClass="cdt.managedbuild.tool.gnu.cpp.linker.input">
Expand Down Expand Up @@ -121,7 +120,6 @@
<option id="gnu.cpp.compiler.option.include.paths.1219047092" name="Include paths (-I)" superClass="gnu.cpp.compiler.option.include.paths" valueType="includePath">
<listOptionValue builtIn="false" value="&quot;${workspace_loc:/gameplay/src}&quot;"/>
<listOptionValue builtIn="false" value="&quot;../../../external-deps/include&quot;"/>
<listOptionValue builtIn="false" value="&quot;../../../external-deps/include/bullet&quot;"/>
<listOptionValue builtIn="false" value="/usr/include/gtk-2.0"/>
<listOptionValue builtIn="false" value="/usr/lib/x86_64-linux-gnu/gtk-2.0/include"/>
<listOptionValue builtIn="false" value="/usr/include/atk-1.0"/>
Expand Down Expand Up @@ -161,7 +159,7 @@
<listOptionValue builtIn="false" value="gobject-2.0"/>
</option>
<option id="gnu.cpp.link.option.paths.1951075365" name="Library search path (-L)" superClass="gnu.cpp.link.option.paths" valueType="libPaths">
<listOptionValue builtIn="false" value="${workspace_loc:/${ProjName}}/../../external-deps/libs/Linux/x86_64"/>
<listOptionValue builtIn="false" value="${workspace_loc:/${ProjName}}/../../external-deps/lib/linux/x86_64"/>
<listOptionValue builtIn="false" value="${workspace_loc:/gameplay/${ConfigName}}"/>
</option>
<inputType id="cdt.managedbuild.tool.gnu.cpp.linker.input.792701845" superClass="cdt.managedbuild.tool.gnu.cpp.linker.input">
Expand Down
4 changes: 2 additions & 2 deletions samples/browser/android/jni/Android.mk
@@ -1,7 +1,7 @@
SAMPLE_PATH := $(call my-dir)/../../src

# external-deps
GAMEPLAY_DEPS := $(call my-dir)/../../../../external-deps/libs/Android/$(TARGET_ARCH_ABI)
GAMEPLAY_DEPS := $(call my-dir)/../../../../external-deps/lib/android/$(TARGET_ARCH_ABI)

# libgameplay
LOCAL_PATH := $(call my-dir)/../../../../gameplay/android/libs/$(TARGET_ARCH_ABI)
Expand Down Expand Up @@ -52,7 +52,7 @@ LOCAL_SRC_FILES := ../../../gameplay/src/gameplay-main-android.cpp \
LOCAL_CPPFLAGS += -std=c++11 -Wno-switch-enum -Wno-switch
LOCAL_ARM_MODE := arm
LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
LOCAL_CFLAGS := -D__ANDROID__ -I"../../../external-deps/include" -I"../../../external-deps/include/bullet" -I"../../../gameplay/src"
LOCAL_CFLAGS := -D__ANDROID__ -I"../../../external-deps/include" -I"../../../gameplay/src"
LOCAL_STATIC_LIBRARIES := android_native_app_glue libgameplay-deps
LOCAL_SHARED_LIBRARIES := gameplay
include $(BUILD_SHARED_LIBRARY)
Expand Down
7 changes: 3 additions & 4 deletions samples/browser/sample-browser.pro
Expand Up @@ -65,7 +65,6 @@ CONFIG += c++11

INCLUDEPATH += $$PWD/../../gameplay/src
INCLUDEPATH += $$PWD/../../external-deps/include
INCLUDEPATH += $$PWD/../../external-deps/include/bullet
LIBS += -L$$PWD/../../gameplay/Debug/ -lgameplay
PRE_TARGETDEPS += $$PWD/../../gameplay/Debug/libgameplay.a

Expand All @@ -85,7 +84,7 @@ linux: INCLUDEPATH += /usr/lib/x86_64-linux-gnu/glib-2.0/include
linux: INCLUDEPATH += /usr/include/pixman-1
linux: INCLUDEPATH += /usr/include/libpng12
linux: INCLUDEPATH += /usr/include/harfbuzz
linux: LIBS += -L$$PWD/../../external-deps/libs/Linux/x86_64/ -lgameplay-deps
linux: LIBS += -L$$PWD/../../external-deps/lib/linux/x86_64/ -lgameplay-deps
linux: LIBS += -lm
linux: LIBS += -lGL
linux: LIBS += -lrt
Expand All @@ -95,15 +94,15 @@ linux: LIBS += -lpthread
linux: LIBS += -lgtk-x11-2.0
linux: LIBS += -lglib-2.0
linux: LIBS += -lgobject-2.0
linux: PRE_TARGETDEPS += $$PWD/../../external-deps/libs/Linux/x86_64/libgameplay-deps.a
linux: PRE_TARGETDEPS += $$PWD/../../external-deps/lib/linux/x86_64/libgameplay-deps.a
linux: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/shaders ../res$$escape_expand(\n\t))
linux: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/ui ../res$$escape_expand(\n\t))
linux: QMAKE_POST_LINK += $$quote(cp -rf $$PWD/../../gameplay/res/logo_powered_white.png ../res$$escape_expand(\n\t))

macx: QMAKE_CXXFLAGS += -x c++ -stdlib=libc++ -w -arch x86_64
macx: QMAKE_OBJECTIVE_CFLAGS += -x objective-c++ -stdlib=libc++ -w -arch x86_64
macx: DEFINES += GP_USE_GAMEPAD
macx: LIBS += -L$$PWD/../../external-deps/libs/MacOS/x86_64/ -lgameplay-deps
macx: LIBS += -L$$PWD/../../external-deps/lib/macosx/x86_64/ -lgameplay-deps
macx: LIBS += -F/System/Library/Frameworks -framework GameKit
macx: LIBS += -F/System/Library/Frameworks -framework IOKit
macx: LIBS += -F/System/Library/Frameworks -framework QuartzCore
Expand Down
12 changes: 6 additions & 6 deletions samples/browser/sample-browser.vcxproj
Expand Up @@ -79,15 +79,15 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Debug;..\..\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
</Link>
<CustomBuildStep>
<Command>
Expand All @@ -110,7 +110,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<ShowIncludes>false</ShowIncludes>
<PreprocessToFile>false</PreprocessToFile>
Expand All @@ -120,7 +120,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Debug;..\..\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
</Link>
<CustomBuildStep>
<Command>
Expand All @@ -145,15 +145,15 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Release;..\..\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Release;..\..\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
</Link>
<CustomBuildStep>
<Command>
Expand Down
20 changes: 4 additions & 16 deletions samples/browser/sample-browser.xcodeproj/project.pbxproj
Expand Up @@ -594,13 +594,11 @@
HEADER_SEARCH_PATHS = (
../../gameplay/src,
"../../external-deps/include",
"../../external-deps/include/bullet",
);
INFOPLIST_FILE = "sample-browser-macosx.plist";
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"../../external-deps/libs/MacOS/x86_64",
../../gameplay/Build/Products/Debug,
"../../external-deps/lib/macosx/x86_64",
);
MACOSX_DEPLOYMENT_TARGET = 10.7;
PRODUCT_NAME = "$(TARGET_NAME)";
Expand All @@ -622,13 +620,11 @@
HEADER_SEARCH_PATHS = (
../../gameplay/src,
"../../external-deps/include",
"../../external-deps/include/bullet",
);
INFOPLIST_FILE = "sample-browser-macosx.plist";
LIBRARY_SEARCH_PATHS = (
"$(inherited)",
"../../external-deps/libs/MacOS/x86_64",
../../gameplay/Build/Products/Debug,
"../../external-deps/lib/macosx/x86_64",
);
MACOSX_DEPLOYMENT_TARGET = 10.7;
PRODUCT_NAME = "$(TARGET_NAME)";
Expand All @@ -651,19 +647,12 @@
HEADER_SEARCH_PATHS = (
../../gameplay/src,
"../../external-deps/include",
"../../external-deps/include/bullet",
);
INFOPLIST_FILE = "sample-browser-ios.plist";
IPHONEOS_DEPLOYMENT_TARGET = 7.1;
LIBRARY_SEARCH_PATHS = "$(inherited)";
"OTHER_LDFLAGS[sdk=iphoneos*]" = (
"-L../../external-deps/libs/iOS/arm",
"-L../../gameplay/Build/Products/Debug-iphoneos",
);
"OTHER_LDFLAGS[sdk=iphonesimulator*]" = (
"-L../../external-deps/libs/iOS/x86",
"-L../../gameplay/Build/Products/Debug-iphonesimulator",
);
"OTHER_LDFLAGS[sdk=iphoneos*]" = "-L../../external-deps/lib/ios/arm";
"OTHER_LDFLAGS[sdk=iphonesimulator*]" = "-L../../external-deps/lib/ios/x86";
PROVISIONING_PROFILE = "";
SDKROOT = iphoneos;
TARGETED_DEVICE_FAMILY = "1,2";
Expand All @@ -686,7 +675,6 @@
HEADER_SEARCH_PATHS = (
../../gameplay/src,
"../../external-deps/include",
"../../external-deps/include/bullet",
);
INFOPLIST_FILE = "sample-browser-ios.plist";
IPHONEOS_DEPLOYMENT_TARGET = 7.1;
Expand Down

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