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  • Made a game prototype of genre "Avoid the Light" for Gamejam for my full stack Game development course at Outscal.
  • Player has to avoid the light of the enemies and gather the in game collectables in order to complete the level.
  • Introduced patrolling enemies to make game more playable and interesting.
  • Usage of raycast to detect if player comes in contact with enemies ray of light.

Main Menu

Main Menu 2

Gameplay 1

Gameplay 2

Gameplay 3

Gameplay 4