- Made a game prototype of genre "Avoid the Light" for Gamejam for my full stack Game development course at Outscal.
- Player has to avoid the light of the enemies and gather the in game collectables in order to complete the level.
- Introduced patrolling enemies to make game more playable and interesting.
- Usage of raycast to detect if player comes in contact with enemies ray of light.
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3D game made using Unity C#. Game is under the genre of "Avoid the light"
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