/
shootstate.go
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/
shootstate.go
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// SPDX-FileCopyrightText: SAP SE or an SAP affiliate company and Gardener contributors
//
// SPDX-License-Identifier: Apache-2.0
// Code generated by client-gen. DO NOT EDIT.
package v1beta1
import (
"context"
"time"
v1beta1 "github.com/gardener/gardener/pkg/apis/core/v1beta1"
scheme "github.com/gardener/gardener/pkg/client/core/clientset/versioned/scheme"
v1 "k8s.io/apimachinery/pkg/apis/meta/v1"
types "k8s.io/apimachinery/pkg/types"
watch "k8s.io/apimachinery/pkg/watch"
rest "k8s.io/client-go/rest"
)
// ShootStatesGetter has a method to return a ShootStateInterface.
// A group's client should implement this interface.
type ShootStatesGetter interface {
ShootStates(namespace string) ShootStateInterface
}
// ShootStateInterface has methods to work with ShootState resources.
type ShootStateInterface interface {
Create(ctx context.Context, shootState *v1beta1.ShootState, opts v1.CreateOptions) (*v1beta1.ShootState, error)
Update(ctx context.Context, shootState *v1beta1.ShootState, opts v1.UpdateOptions) (*v1beta1.ShootState, error)
Delete(ctx context.Context, name string, opts v1.DeleteOptions) error
DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error
Get(ctx context.Context, name string, opts v1.GetOptions) (*v1beta1.ShootState, error)
List(ctx context.Context, opts v1.ListOptions) (*v1beta1.ShootStateList, error)
Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error)
Patch(ctx context.Context, name string, pt types.PatchType, data []byte, opts v1.PatchOptions, subresources ...string) (result *v1beta1.ShootState, err error)
ShootStateExpansion
}
// shootStates implements ShootStateInterface
type shootStates struct {
client rest.Interface
ns string
}
// newShootStates returns a ShootStates
func newShootStates(c *CoreV1beta1Client, namespace string) *shootStates {
return &shootStates{
client: c.RESTClient(),
ns: namespace,
}
}
// Get takes name of the shootState, and returns the corresponding shootState object, and an error if there is any.
func (c *shootStates) Get(ctx context.Context, name string, options v1.GetOptions) (result *v1beta1.ShootState, err error) {
result = &v1beta1.ShootState{}
err = c.client.Get().
Namespace(c.ns).
Resource("shootstates").
Name(name).
VersionedParams(&options, scheme.ParameterCodec).
Do(ctx).
Into(result)
return
}
// List takes label and field selectors, and returns the list of ShootStates that match those selectors.
func (c *shootStates) List(ctx context.Context, opts v1.ListOptions) (result *v1beta1.ShootStateList, err error) {
var timeout time.Duration
if opts.TimeoutSeconds != nil {
timeout = time.Duration(*opts.TimeoutSeconds) * time.Second
}
result = &v1beta1.ShootStateList{}
err = c.client.Get().
Namespace(c.ns).
Resource("shootstates").
VersionedParams(&opts, scheme.ParameterCodec).
Timeout(timeout).
Do(ctx).
Into(result)
return
}
// Watch returns a watch.Interface that watches the requested shootStates.
func (c *shootStates) Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error) {
var timeout time.Duration
if opts.TimeoutSeconds != nil {
timeout = time.Duration(*opts.TimeoutSeconds) * time.Second
}
opts.Watch = true
return c.client.Get().
Namespace(c.ns).
Resource("shootstates").
VersionedParams(&opts, scheme.ParameterCodec).
Timeout(timeout).
Watch(ctx)
}
// Create takes the representation of a shootState and creates it. Returns the server's representation of the shootState, and an error, if there is any.
func (c *shootStates) Create(ctx context.Context, shootState *v1beta1.ShootState, opts v1.CreateOptions) (result *v1beta1.ShootState, err error) {
result = &v1beta1.ShootState{}
err = c.client.Post().
Namespace(c.ns).
Resource("shootstates").
VersionedParams(&opts, scheme.ParameterCodec).
Body(shootState).
Do(ctx).
Into(result)
return
}
// Update takes the representation of a shootState and updates it. Returns the server's representation of the shootState, and an error, if there is any.
func (c *shootStates) Update(ctx context.Context, shootState *v1beta1.ShootState, opts v1.UpdateOptions) (result *v1beta1.ShootState, err error) {
result = &v1beta1.ShootState{}
err = c.client.Put().
Namespace(c.ns).
Resource("shootstates").
Name(shootState.Name).
VersionedParams(&opts, scheme.ParameterCodec).
Body(shootState).
Do(ctx).
Into(result)
return
}
// Delete takes name of the shootState and deletes it. Returns an error if one occurs.
func (c *shootStates) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error {
return c.client.Delete().
Namespace(c.ns).
Resource("shootstates").
Name(name).
Body(&opts).
Do(ctx).
Error()
}
// DeleteCollection deletes a collection of objects.
func (c *shootStates) DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error {
var timeout time.Duration
if listOpts.TimeoutSeconds != nil {
timeout = time.Duration(*listOpts.TimeoutSeconds) * time.Second
}
return c.client.Delete().
Namespace(c.ns).
Resource("shootstates").
VersionedParams(&listOpts, scheme.ParameterCodec).
Timeout(timeout).
Body(&opts).
Do(ctx).
Error()
}
// Patch applies the patch and returns the patched shootState.
func (c *shootStates) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, opts v1.PatchOptions, subresources ...string) (result *v1beta1.ShootState, err error) {
result = &v1beta1.ShootState{}
err = c.client.Patch(pt).
Namespace(c.ns).
Resource("shootstates").
Name(name).
SubResource(subresources...).
VersionedParams(&opts, scheme.ParameterCodec).
Body(data).
Do(ctx).
Into(result)
return
}