-
Notifications
You must be signed in to change notification settings - Fork 463
/
fake_shootstate.go
117 lines (93 loc) · 4.25 KB
/
fake_shootstate.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
// SPDX-FileCopyrightText: SAP SE or an SAP affiliate company and Gardener contributors
//
// SPDX-License-Identifier: Apache-2.0
// Code generated by client-gen. DO NOT EDIT.
package fake
import (
"context"
v1beta1 "github.com/gardener/gardener/pkg/apis/core/v1beta1"
v1 "k8s.io/apimachinery/pkg/apis/meta/v1"
labels "k8s.io/apimachinery/pkg/labels"
types "k8s.io/apimachinery/pkg/types"
watch "k8s.io/apimachinery/pkg/watch"
testing "k8s.io/client-go/testing"
)
// FakeShootStates implements ShootStateInterface
type FakeShootStates struct {
Fake *FakeCoreV1beta1
ns string
}
var shootstatesResource = v1beta1.SchemeGroupVersion.WithResource("shootstates")
var shootstatesKind = v1beta1.SchemeGroupVersion.WithKind("ShootState")
// Get takes name of the shootState, and returns the corresponding shootState object, and an error if there is any.
func (c *FakeShootStates) Get(ctx context.Context, name string, options v1.GetOptions) (result *v1beta1.ShootState, err error) {
obj, err := c.Fake.
Invokes(testing.NewGetAction(shootstatesResource, c.ns, name), &v1beta1.ShootState{})
if obj == nil {
return nil, err
}
return obj.(*v1beta1.ShootState), err
}
// List takes label and field selectors, and returns the list of ShootStates that match those selectors.
func (c *FakeShootStates) List(ctx context.Context, opts v1.ListOptions) (result *v1beta1.ShootStateList, err error) {
obj, err := c.Fake.
Invokes(testing.NewListAction(shootstatesResource, shootstatesKind, c.ns, opts), &v1beta1.ShootStateList{})
if obj == nil {
return nil, err
}
label, _, _ := testing.ExtractFromListOptions(opts)
if label == nil {
label = labels.Everything()
}
list := &v1beta1.ShootStateList{ListMeta: obj.(*v1beta1.ShootStateList).ListMeta}
for _, item := range obj.(*v1beta1.ShootStateList).Items {
if label.Matches(labels.Set(item.Labels)) {
list.Items = append(list.Items, item)
}
}
return list, err
}
// Watch returns a watch.Interface that watches the requested shootStates.
func (c *FakeShootStates) Watch(ctx context.Context, opts v1.ListOptions) (watch.Interface, error) {
return c.Fake.
InvokesWatch(testing.NewWatchAction(shootstatesResource, c.ns, opts))
}
// Create takes the representation of a shootState and creates it. Returns the server's representation of the shootState, and an error, if there is any.
func (c *FakeShootStates) Create(ctx context.Context, shootState *v1beta1.ShootState, opts v1.CreateOptions) (result *v1beta1.ShootState, err error) {
obj, err := c.Fake.
Invokes(testing.NewCreateAction(shootstatesResource, c.ns, shootState), &v1beta1.ShootState{})
if obj == nil {
return nil, err
}
return obj.(*v1beta1.ShootState), err
}
// Update takes the representation of a shootState and updates it. Returns the server's representation of the shootState, and an error, if there is any.
func (c *FakeShootStates) Update(ctx context.Context, shootState *v1beta1.ShootState, opts v1.UpdateOptions) (result *v1beta1.ShootState, err error) {
obj, err := c.Fake.
Invokes(testing.NewUpdateAction(shootstatesResource, c.ns, shootState), &v1beta1.ShootState{})
if obj == nil {
return nil, err
}
return obj.(*v1beta1.ShootState), err
}
// Delete takes name of the shootState and deletes it. Returns an error if one occurs.
func (c *FakeShootStates) Delete(ctx context.Context, name string, opts v1.DeleteOptions) error {
_, err := c.Fake.
Invokes(testing.NewDeleteActionWithOptions(shootstatesResource, c.ns, name, opts), &v1beta1.ShootState{})
return err
}
// DeleteCollection deletes a collection of objects.
func (c *FakeShootStates) DeleteCollection(ctx context.Context, opts v1.DeleteOptions, listOpts v1.ListOptions) error {
action := testing.NewDeleteCollectionAction(shootstatesResource, c.ns, listOpts)
_, err := c.Fake.Invokes(action, &v1beta1.ShootStateList{})
return err
}
// Patch applies the patch and returns the patched shootState.
func (c *FakeShootStates) Patch(ctx context.Context, name string, pt types.PatchType, data []byte, opts v1.PatchOptions, subresources ...string) (result *v1beta1.ShootState, err error) {
obj, err := c.Fake.
Invokes(testing.NewPatchSubresourceAction(shootstatesResource, c.ns, name, pt, data, subresources...), &v1beta1.ShootState{})
if obj == nil {
return nil, err
}
return obj.(*v1beta1.ShootState), err
}