Added Pre and PostDraw functions for DModelPanel #932
Merged
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Used just like Pre/PostPlayerDraw except for the DModelPanel entity. Return false on the Pre function to stop the rendering of the model and then you can modify the entity after its drawn in the Post function without having to override the DrawModel function. This can be used to set the material of the entity or take a pointshop-esque approach and render clientside models around the entity
I use this to draw clientside models onto a DModelPanel with pretty much the same code I have in PostPlayerDraw to draw the models onto the player.
https://github.com/Exho1/ScrapCombat/blob/master/lua/scraparmor/cl_inventory.lua#L130