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Starcoder in Phaser

Not much here yet. Just a few hints for installing and running.

Installation

You need to do npm install to get the node modules downloaded.

Configuration

Most of what you need is in Starcoder.js.

Running

node server.js

Note that just like with Isogenic, node only handles the game related stuff. A separate web server will be needed to server static html, js, etc.

To Do

A rough, sort of ranked but not really list to achieve parity with Isogenic Starcoder.

  • Get crystal pick up and scoring working
  • Add proper collision tests for the hydra
  • Get dynamic reconfiguration of colors and shapes working (mostly in place, just need to touch up the api)
  • Planets
  • Trees
  • Get ACE and Blockly interfaces working
  • Pretty up the fonts and colors
  • Chat? (Does this actually work in Isogenic?)

Seems like a lot, but most of these are relatively easy.

Bugs

Probably more than a few. Right now there's a problem with multiplayer. It worked in a earlier build - I just need to unroll the change that created it.

Hacking

I'd prefer it if changes were pushed to new branches, particularly if they're just tinkering.

Deploy

https://www.evernote.com/l/AARJSlBJQuJE_JH5mkbbS9UwrzHpwlFVIvo

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Port of Starcoder to Phaser

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