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stack.c
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stack.c
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#include <stdio.h>
#include <stdlib.h>
#include "stack.h"
Stack createStack()
{
Stack s;
s.top = NULL;
s.size = 0;
return s;
}
Link createStackNode(sym s)
{
Link newNode;
newNode = (Link)malloc(sizeof(stackNode));
if(newNode==NULL)
{
printf("Error : Insufficient Memory.\n");
exit(0);
}
newNode->s.type = s.type;
if(s.type==0)
newNode->s.nonterminal=s.nonterminal;
else if(s.type==1)
newNode->s.terminal=s.terminal;
newNode->next = NULL;
return newNode;
}
int isEmptyStack(Stack s)
{
if(s.top==NULL)
return 1;
else
return 0;
}
sym getTop(Stack s)
{
return (s.top->s);
}
Stack push(Stack s,sym s1)
{
Link newNode;
newNode = createStackNode(s1);
if(s.top==NULL)
{
s.top = newNode;
s.size++;
}
else
{
newNode->next = s.top;
s.top = newNode;
s.size++;
}
return s;
}
Stack pop(Stack s)
{
Link temp;
temp = s.top;
s.top = s.top->next;
s.size--;
free(temp);
return s;
}
rule_stack createRuleStack()
{
rule_stack s;
s.top = NULL;
s.size = 0;
return s;
}
nxt createRuleNode(int n)
{
nxt newNode;
newNode = (nxt)malloc(sizeof(ruleNode));
if(newNode==NULL)
{
printf("Error : Insufficient Memory.\n");
exit(0);
}
newNode->rule_no = n;
newNode->next = NULL;
return newNode;
}
int isEmptyRuleStack(rule_stack s)
{
if(s.top==NULL)
return 1;
else
return 0;
}
int getTopRule(rule_stack s)
{
return (s.top->rule_no);
}
rule_stack pushRule(rule_stack s,int n)
{
nxt newNode;
newNode = createRuleNode(n);
if(s.top==NULL)
{
s.top = newNode;
s.size++;
}
else
{
newNode->next = s.top;
s.top = newNode;
s.size++;
}
return s;
}
rule_stack popRule(rule_stack s)
{
nxt temp;
temp = s.top;
s.top = s.top->next;
s.size--;
free(temp);
return s;
}