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Sometimes windows are allowed to become taller than what the monitor can display. This cuts off the bottom of the window so you can't see the contents of some widgets, but more of an issue is that it cuts off the ability for the user to make the window smaller (for which you need to mouse-over the bottom of the window).
This can happen when collapsible widgets (e.g. Grid3D) are expanded, but it can also just happen if the default window size specified in the config file is too large. I've attached an example of the scene3d.config example which is too large for my laptop's builtin display of 1600x900.
The text was updated successfully, but these errors were encountered:
Original report (archived issue) by Deanna Hood (Bitbucket: d_hood).
The original report had attachments: scene3d_too_large.png
Sometimes windows are allowed to become taller than what the monitor can display. This cuts off the bottom of the window so you can't see the contents of some widgets, but more of an issue is that it cuts off the ability for the user to make the window smaller (for which you need to mouse-over the bottom of the window).
This can happen when collapsible widgets (e.g. Grid3D) are expanded, but it can also just happen if the default window size specified in the config file is too large. I've attached an example of the scene3d.config example which is too large for my laptop's builtin display of 1600x900.
The text was updated successfully, but these errors were encountered: