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Window is allowed to become larger than monitor #32

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osrf-migration opened this issue Jul 6, 2018 · 4 comments
Open

Window is allowed to become larger than monitor #32

osrf-migration opened this issue Jul 6, 2018 · 4 comments
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bug Something isn't working

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@osrf-migration
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Original report (archived issue) by Deanna Hood (Bitbucket: d_hood).

The original report had attachments: scene3d_too_large.png


Sometimes windows are allowed to become taller than what the monitor can display. This cuts off the bottom of the window so you can't see the contents of some widgets, but more of an issue is that it cuts off the ability for the user to make the window smaller (for which you need to mouse-over the bottom of the window).

This can happen when collapsible widgets (e.g. Grid3D) are expanded, but it can also just happen if the default window size specified in the config file is too large. I've attached an example of the scene3d.config example which is too large for my laptop's builtin display of 1600x900.

@osrf-migration
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Original comment by Louise Poubel (Bitbucket: chapulina, GitHub: chapulina).


See pull request #138

@osrf-migration
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).


  • Edited issue description

@osrf-migration
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).


  • changed state from "new" to "resolved"

See pull request #159

@osrf-migration
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Original comment by Louise Poubel (Bitbucket: chapulina, GitHub: chapulina).


  • changed state from "resolved" to "open"

Reopening, close again when pull request #159 is ported to ign-gui1. /cc @scpeters

@osrf-migration osrf-migration added major bug Something isn't working labels Apr 15, 2020
@chapulina chapulina removed the major label May 11, 2020
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