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Extend shaders support #24
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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+1. And I think it may also be a good idea to have a safety
How about opening a pull request so we can iterate on it? |
Original report (archived issue) by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).
from comment in pull request #55:
While the ShaderParam currently encodes INT and FLOAT, it should probably be expanded to cover other commonly-used types with more than one value (Vector2, Vector3, Vector4, Matrix33, Matrix44)
It may be useful to port the capabilities/features framework from ign-physics to the rendering system to indicate that some renderers don't support raw shaders (eg Optix):
Potentially expand for other shader types: Geometry, Compute, Tesselation
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