Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Ogre2.x] Not all lights cast shadows #34

Closed
osrf-migration opened this issue Nov 9, 2018 · 3 comments
Closed

[Ogre2.x] Not all lights cast shadows #34

osrf-migration opened this issue Nov 9, 2018 · 3 comments
Labels
bug Something isn't working ogre2.x

Comments

@osrf-migration
Copy link

Original report (archived issue) by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).


Description

shadow maps are limited to those defined in PbsMaterials.compositor

We need to add the ability to create more shadow maps for new lights added to the scene

Steps to Reproduce

Add two spot lights.

Expected behavior:

Both lights should cast shadows

Actual behavior:

Only the spot light closest to the camera casts shadows

Reproduces how often:

all the time

Versions

ogre2 in gz11 branch

@osrf-migration
Copy link
Author

Original comment by Nate Koenig (Bitbucket: Nathan Koenig).


  • Edited issue description

1 similar comment
@osrf-migration
Copy link
Author

Original comment by Nate Koenig (Bitbucket: Nathan Koenig).


  • Edited issue description

@osrf-migration osrf-migration added major ogre2.x bug Something isn't working labels Apr 15, 2020
@chapulina chapulina removed the major label May 25, 2020
@iche033
Copy link
Contributor

iche033 commented Jul 27, 2021

issue should already be fixed in ign-rendering2 / blueprint

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working ogre2.x
Projects
None yet
Development

No branches or pull requests

3 participants