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Original report (archived issue) by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).
shadow maps are limited to those defined in PbsMaterials.compositor
We need to add the ability to create more shadow maps for new lights added to the scene
Add two spot lights.
Expected behavior:
Both lights should cast shadows
Actual behavior:
Only the spot light closest to the camera casts shadows
Reproduces how often:
all the time
ogre2 in gz11 branch
gz11
The text was updated successfully, but these errors were encountered:
Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
Sorry, something went wrong.
issue should already be fixed in ign-rendering2 / blueprint
No branches or pull requests
Original report (archived issue) by Ian Chen (Bitbucket: Ian Chen, GitHub: iche033).
Description
shadow maps are limited to those defined in PbsMaterials.compositor
We need to add the ability to create more shadow maps for new lights added to the scene
Steps to Reproduce
Add two spot lights.
Expected behavior:
Both lights should cast shadows
Actual behavior:
Only the spot light closest to the camera casts shadows
Reproduces how often:
all the time
Versions
ogre2 in
gz11
branchThe text was updated successfully, but these errors were encountered: