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Global illumination VCT & CI VCT #675
Global illumination VCT & CI VCT #675
Commits on Dec 21, 2022
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Ogre2GpuRays no longer creates the compositor programmatically
It uses a script now. Textures are passed via the Compositor or else Ogre cannot setup proper layout transitions for Vulkan for these textures Fix INTEGRATION_gpu_rays under Vulkan Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Ogre2GpuRays no longer creates the compositor programmatically
It uses a script now. Textures are passed via the Compositor or else Ogre cannot setup proper layout transitions for Vulkan for these textures Fix INTEGRATION_gpu_rays under Vulkan Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Reduce VRAM consumption by reusing textures in Ogre2GpuRays
Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Add Ogre2GlobalIlluminationVct (WIP)
Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Do not early-create VctLighting as it causes a crash
Add VCT required compute shaders Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Anisotropic VCT wasn't always taking effect Disable setAllowMultipleBounces on SetBounceCount(0) Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Fix bug adding Items in GlobalIlluminationVct::Build
Add SetDebugVisualization Add Visual::SetVisualStatic Update to latest VCT shaders from upstream (needs updating Ogre 2.2 to latest version for them to work) Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Update to latest upstream to fix SetOctantCount
Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Add global_illumination example
Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Update GI whenever lighting is dirty
Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Update VCT data files to 2.3's
Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Add Ogre2RenderEngine::CreateNativeWindow
Add Ogre2NativeWindow GI sample uses SDL2 instead of GLUT Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Fix wheel in SDL2-based sample
Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Add RenderEngine::CurrentGraphicsAPI
Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Fix Vulkan presentation in samples
Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Load debug plugins on debug builds Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Add GlobalIlluminationBase::SetParticipatingVisuals
Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Add GlobalIlluminationCiVct::PopCascade
And various minor fixes Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Add GlobalIlluminationCiVct::Started
Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Fix OgreNext assert after building CIVCT
Ogre-Next CI VCT doesn't like updating the VCT lighting more than once per frame; and during our initial Build, we would send the wrong coordinates; causing a second rebuild when the right coordinates are set later on. Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Add GlobalIlluminationCiVct::Reset
This allows the GUI to edit cascade settings again after it was no longer possible Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Don't return started after calling GlobalIlluminationCiVct::Reset
Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Fix ignition -> gz name changes
Use d key to toggle debug visualization Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Ign -> gz naming changes Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Rename GlutWindow -> Sdl2Window
Signed-off-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
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Add tests, change SetVisualStatic -> SetStatic, fix shutdown, fix dem…
…o, ign->gz Signed-off-by: Ian Chen <ichen@osrfoundation.org>
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Signed-off-by: Ian Chen <ichen@osrfoundation.org>
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Signed-off-by: Ian Chen <ichen@osrfoundation.org>
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Commits on Dec 22, 2022
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Signed-off-by: Ian Chen <ichen@osrfoundation.org>
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