Skip to content

Commit

Permalink
Fix admonitions, add missing titles. Minor spelling fixes
Browse files Browse the repository at this point in the history
  • Loading branch information
avivace committed Dec 17, 2023
1 parent 9a4d7fd commit 58d321e
Show file tree
Hide file tree
Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion src/Audio.md
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,7 @@ Thus, durations will be expressed from their frequencies: for example, a "256 Hz

The length of APU ticks is not affected by [CGB double speed](<#FF4D — KEY1 (CGB Mode only): Prepare speed switch>), so the APU works just the same regardless of CPU speed.

:::warning
:::warning Terminology

The Game Boy's APU is actually full of tricky details; this chapter will mostly describe the intended / common behavior, and often paper over bugs & quirks.
Readers wishing to learn more should read the [APU details](<#Audio Details>) chapter.
Expand Down
2 changes: 1 addition & 1 deletion src/Power_Up_Sequence.md
Original file line number Diff line number Diff line change
Expand Up @@ -133,7 +133,7 @@ The boot ROM picks a compatibility palette using an ID computed using the follow
The resulting palettes ID is used to pick 3 palettes out of a table via a fairly complex mechanism.
The user can override this choice using certain button combinations during the logo animation; some of these manual choices are identical to auto-colorizations, [but others are unique](https://tcrf.net/Notes:Game_Boy_Color_Bootstrap_ROM#Manual_Select_Palette_Configurations).

::: tip Available palettes
:::tip Available palettes

A table of checksums (and tie-breaker fourth letters when applicable) and the corresponding palettes can be found [on TCRF](https://tcrf.net/Notes:Game_Boy_Color_Bootstrap_ROM#Assigned_Palette_Configurations).

Expand Down
2 changes: 1 addition & 1 deletion src/Timer_and_Divider_Registers.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

:::tip NOTE

The Timer described below is the built-in timer in the gameboy. It has
The Timer described below is the built-in timer in the Game Boy. It has
nothing to do with the MBC3s battery buffered Real Time Clock - that\'s
a completely different thing, described in
[Memory Bank Controllers](#MBCs).
Expand Down

0 comments on commit 58d321e

Please sign in to comment.