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Rumble-AI, the open source virtual assistant

Tired of those... unnamed? virtual assistants that tracks every word, move, action and thought?

Be welcome to the big, and NOT only one but not as other ones open source virtual assistant RUMBLE!

Skills

One of the most important parts of this artifical consciousness it's the is the ability to perform actions, similar to those that a human consciousness might perform.

It's more than obviously that this is a very basic design compare to a human consciousness, but the motivation behind this it's to create an Artificial Intelligence that could be improved by anyone, thanks to the open source world.

The way on how the Rumble's code has been design

The factory desing pattern it's the keystone behind the desing.

Why? Rumble it's designed to achieve to main goals, when talking about his source code:

- 1: Source code has to be easy to mantain, once his base logic it's written
- 2: Rumble skills need an easy and an scalable way to grow, in quality, actions and, of course, 
     in number of skills.

How factory pattern helps on this purpose?

Because it's really easy to develop "client code", where the internal details of the implementation are hidden.

And by client code, here we are refering two things:

- The internal skills, those who has been written directly on the source code, but through the `Skills Factory`.
- The external skills, or **plugins**, who can be written as an external libraries for anyone.

The factory it's the primary responsable of instanciate the objects that will performs the actions of the skills

It's implemented as a way of handle the management of the Rumble's skills, the plugin system where anyone can implement it's own skills, or download them from internet.

The tradeoff: Now we had a more verbose way code on the factory side, but, it's just one site. And written once. Now, that it's already implemented, we can really grow up the number of Rumble's skills.

How to contribute to improve Rumble's skills?

In this early stages, and due to the plugins system it's not implemented yet, anyone can write new internal skills.

How?

  • Create a fork of this project

  • Go to the ..src.skills folder, and create a new one, with the name of your skill. PEP8 Python's style guidelines should be always followed for the naming convertions.

    • Create a new Python class with the name of your skill. This one should inherit the abstract class skill.
    • You should create a constructor always like this one.
    • If you need to pass more data via args, create as much as you need to fit your needs, or use the Python's shorthand for this, with **kwargs.
    • A concrete example, could be something like:
    from ...core.skill import Skill  # Don't forget about this one
    
    
    class Example(Skill):
      """
          Performs a designed action
      """
    
      def __init__(self, name, description, tags, id_language, optional1, **kwargs):
          # Mandatory attributes
          self.name: list[str] = name
          self.description: str = description
          self.tags: list[str] = tags
          self.id_language: int = id_language
    
          # Optional one (use as much as you need)
          self.optional1 = optional1
    
          # **kwargs variant:
          self.optional1 = kwargs['skills_dict_key'].get('value', 'default')
    
      def __str__(self):
          return self.name[self.id_language]
    
      # The skill action should always be written inside this 'play' method.
      def play(self) -> str:
          return f'{self.my_method()}, {self.my_another_method}!'
    
      # User defined method
      def my_method(self):
          return 'Hello'
    
      def my_another_method(self):
          return 'world'
    
  • Under the ..src.core folder, you will find the skills_registry.py file.

  • Now, on the rumble_skills_registry dict, register a skill with the next format:

    • The dict's key must be the class name
    • The values must map the class attributes
      • The name parameter must contains a name in English at index 0, and an spanish name at index 1.
      • The tags are the identifier for your skill when you are talking with Rumble
    Example: {
        'name': ['example', 'ejemplo'], 
        'description': 'A description about the skill that you are coding',
        'tags': {
            'english': ['example', 'sample', 'more_tags', 'activate skill if this word matches the detection one'],
            'spanish': ['ejemplo', 'palabra_identificativa', 'palabras_que_al_oir_Rumble_activan_la_skill'],
        },
    },
    
  • Finally, make a pull request proposing your new skill. When the skill will be reviewed will be a candidate to become a new Rumble skill.

Congrats!

If everything goes well, you will have contributed to the Rumble's source code with a new skill. Thank you!

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