Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[feature request] support third-party clients #1

Closed
jie65535 opened this issue May 8, 2022 · 3 comments
Closed

[feature request] support third-party clients #1

jie65535 opened this issue May 8, 2022 · 3 comments
Labels
enhancement New feature or request

Comments

@jie65535
Copy link

jie65535 commented May 8, 2022

Request to open the third-party client player authorization port. When the client uses the player's UID to request authorization, send an email to the player for authorization. After the player agrees, the third-party client is allowed to use the UID to execute commands.

@mingjun97 mingjun97 added the enhancement New feature or request label May 9, 2022
mingjun97 added a commit that referenced this issue May 19, 2022
@mingjun97
Copy link
Collaborator

Now supportted in dev-1.2.0.

But we don't send email to the target player to avoid the being overwhelmed. The request initialitor should give the passcode to the targetPlayer from other channel. And ask the targetPlayer reply in game, then the auth key will be embbed in mail and send to the requester(in-game fashion) or can be retrieved in subsequent api request(api fashion).

@jie65535
Copy link
Author

jie65535 commented May 19, 2022

Ahh, thank you for your implementation, but after waiting a few days for no reply, I wrote a plugin myself to do this.

@mingjun97
Copy link
Collaborator

Yeah. I've seen your plugin. That's a good work!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

2 participants