Realtime 2D earthworm shooter
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data
opk_data
COPYRIGHT
Makefile
README.md
blit.cpp
bobject.cpp
bobject.hpp
bonus.cpp
bonus.hpp
colour.hpp
console.cpp
console.hpp
constants.cpp
constants.hpp
filesystem.cpp
filesystem.hpp
font.cpp
font.hpp
game.cpp
game.hpp
gfx.cpp
gfx.hpp
keys.cpp
keys.hpp
level.cpp
level.hpp
lfs.hpp
main.cpp
math.cpp
math.hpp
menu.cpp
menu.hpp
ninjarope.cpp
nobject.cpp
nobject.hpp
objectList.hpp
platform.hpp
rand.cpp
rand.hpp
reader.cpp
reader.hpp
rect.hpp
sdlmain.cpp
settings.cpp
settings.hpp
sfx.cpp
sfx.hpp
sobject.cpp
sobject.hpp
sys.cpp
sys.hpp
text.cpp
text.hpp
viewport.cpp
viewport.hpp
weapon.cpp
weapon.hpp
weapsel.cpp
weapsel.hpp
worm.cpp
worm.hpp

README.md

Forked from http://code.google.com/p/openliero/ Fork maintained by Artur Rojek (Zear)

See COPYRIGHT for licensing info.

Changes: 03/10/2014 - first official release

  • Extracted essencial game data from the DOS LIERO.EXE, removing the necessity of requiring that file
  • Replaced certain non-free data files with free assets from the LieroLibre project
  • Added $HOME support
  • Various fixes for GCW Zero

08/10/2012

  • Replaced Jamfile with a Makefile
  • Digging with left/right + jump
  • Removed upscale support
  • Missing #include added to text.hpp