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Add basic item and inventory handling #52

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merged 1 commit into from
Nov 26, 2018

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erodozer
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This adds a managed Inventory that sits attached to the party node. Inventory manages both the possession of items as well as currency which may be used in shops to purchase other items that may not be found as drops on enemies.

Items are defined as resources, with basic items acting as purely loot that may be sold for currency, or as keys. Extended off of items are both Equipment and Consumables. Equipment items may have stats which stack on top of a player battler's normal growth. Consumables may have commands defined on them so they may be used in combat.

This tackles the base work for #44 #45 #46 and #47

@NathanLovato NathanLovato merged commit 426fc9e into gdquest-demos:master Nov 26, 2018
@NathanLovato
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Looking good, thanks once again 🙂

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2 participants