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[1.10.2] No new chunks are generated #25

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kerenon opened this issue Jul 27, 2016 · 11 comments
Closed

[1.10.2] No new chunks are generated #25

kerenon opened this issue Jul 27, 2016 · 11 comments

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@kerenon
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kerenon commented Jul 27, 2016

I know it sounds strange, but it seems the mod pretends to be doing something, but actually it isn't (see link). It has log output, and the percentage goes up (and it eventually finishes), but the actual files on disk aren't touched. I've tried running chunkgen radius 0 0 1000 0, left it overnight and it completed without problems. Only the world on disk was 17 MB, and that's kinda impossible. Am I doing something wrong?

https://asciinema.org/a/5p8ljlqlqeczr57rmghdwag5h

@Teibidh
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Teibidh commented Sep 19, 2016

I am having the same experience, command used was "chunkgen 0 0 200 200", I get plenty of output indicating what chunks are being generated, but when using "dynmap fullrender world" afterwards I get only the spawn area or chunks that I have actually walked through while logged in.

This is using MC 1.10.2 dedicated server with Forge 12.18.1.2089

@4rz0
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4rz0 commented Oct 18, 2016

I can confirm that issue.
The region files are generated but not populated.

@joshricker
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Can confirm also after building latest, all generated region files are 8kb.

@kaeltis
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kaeltis commented Oct 28, 2016

Can confirm this, exact same issue here.

@hiimcody1
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Can confirm this issue from my test server. Region files created, chunk data isn't.

@JoshuaRogers
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Created pull request #36 to address this issue.

gecgooden added a commit that referenced this issue Nov 18, 2016
#25 Chunks are not generated on 1.10.2
@Baughn
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Baughn commented Dec 20, 2016

So that's done, but there hasn't been a release since. Can we have an 1.10 release on Curse?

@gecgooden
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Sure, I'll get to that in the next few days.

@Baughn
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Baughn commented Dec 21, 2016

I recommend adding a "Release on curse" task to your gradle config. You can take a look at https://github.com/Electrical-Age/ElectricalAge/blob/develop/build.gradle#L266 for how.

@gecgooden
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That's a great idea @Baughn, I'll definitely do that.

@gecgooden
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I've published the 1.5.0 release to CurseForge now. Closing this issue.

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