You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi, thanks for the great module getting JS support in Godot! I was wondering if you were looking at supporting Godot 4.0 in a separate branch.
Godot 4.0 (currently pre-alpha / in development on master branch of godot repository) has a number of breaking API changes, I was experimenting with some of these changes in https://github.com/Flux159/ECMAScript/tree/godot_4.0, but ran into some issues with how PackedArrays were being used differently from PooledArrays along with a number of other C++ errors during compilation.
The text was updated successfully, but these errors were encountered:
Hi, thanks for the great module getting JS support in Godot! I was wondering if you were looking at supporting Godot 4.0 in a separate branch.
Godot 4.0 (currently pre-alpha / in development on master branch of godot repository) has a number of breaking API changes, I was experimenting with some of these changes in https://github.com/Flux159/ECMAScript/tree/godot_4.0, but ran into some issues with how PackedArrays were being used differently from PooledArrays along with a number of other C++ errors during compilation.
The text was updated successfully, but these errors were encountered: