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Godot 4.0 Branch #35

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Flux159 opened this issue Jul 21, 2020 · 3 comments
Closed

Godot 4.0 Branch #35

Flux159 opened this issue Jul 21, 2020 · 3 comments
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enhancement New feature or request

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@Flux159
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Flux159 commented Jul 21, 2020

Hi, thanks for the great module getting JS support in Godot! I was wondering if you were looking at supporting Godot 4.0 in a separate branch.

Godot 4.0 (currently pre-alpha / in development on master branch of godot repository) has a number of breaking API changes, I was experimenting with some of these changes in https://github.com/Flux159/ECMAScript/tree/godot_4.0, but ran into some issues with how PackedArrays were being used differently from PooledArrays along with a number of other C++ errors during compilation.

@Geequlim
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I'm still waiting godot 4.0 to reach beta or RC status.

@Geequlim Geequlim added the enhancement New feature or request label Aug 15, 2020
@fire
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fire commented Jun 17, 2023

Duplicate of #151

@fire fire marked this as a duplicate of #151 Jun 17, 2023
@fire
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fire commented Oct 1, 2023

Closing after merge 9a3cd3f

@fire fire closed this as completed Oct 1, 2023
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