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SendProxy usage with SourceMod 1.10 #3

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safalin1 opened this issue Aug 4, 2018 · 2 comments
Closed

SendProxy usage with SourceMod 1.10 #3

safalin1 opened this issue Aug 4, 2018 · 2 comments
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@safalin1
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safalin1 commented Aug 4, 2018

See the following links for more info. Possibly might need to look into making use of SendProxy opt-in.

ValveSoftware/Source-1-Games#11
https://forums.alliedmods.net/showpost.php?p=2540106&postcount=324

@safalin1 safalin1 self-assigned this Aug 4, 2018
@safalin1 safalin1 changed the title SendProxy usage with SourceMod 1.9 SendProxy usage with SourceMod 1.10 Aug 4, 2018
@safalin1
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safalin1 commented Aug 4, 2018

I tested this on SourceMod 1.10 with Latest dev Metamod, and everything seems to be working. I'm not sure if I had that server convar changed though...

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safalin1 commented Aug 5, 2018

OK I can confirm that SendProxy works with sv_parallel_packentities set to 0 on SourceMod 1.10. With that ConVar at 1, I get an instant crash.

This will need to be a requirement if the "NEWHUD" is defined. However I am planning to create a compile-time directive to allow server ops to have the plugin without the new HUD if the performance impact is too much.

See issue #7 for more information.

@safalin1 safalin1 closed this as completed Aug 5, 2018
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