Add gamescript and dialog parsing tests #1930
Labels
enhancement
for features beyond the original's capabilities
janitorial
build system, cleanups, project mgmt
system: scripting
pertaining to scripts and dialogs
We parse dialogs, since they contain uncompiled scripts and then we parse those as well. We cater to many exceptions in our current parser, since the data can be wonky and still worked in the original. So having a test suite for these will be very handy for maintaining a working state when resolving #1631 or similar.
GenerateTriggerCore
,GenerateActionCore
andGetStrings
are the three key functions. The compiled bcs reading ones are inGameScript::CacheScript
and callees.The text was updated successfully, but these errors were encountered: