C++ Python C CMake Objective-C Shell Other
Failed to load latest commit information.
admin todo-grapher: better check for a dirty index Jul 9, 2016
android android: fixed sdl2 updates not being fetched properly Jul 2, 2016
apple Mac: fix missing info.plist entires for name and version Mar 1, 2016
artwork artwork: removed unused icons, they're easily regenerated Apr 27, 2013
cmake BIKPlayer: only build if ldexpf is available Dec 7, 2016
contrib Add a twisted.manhole for accessing the embedded python interpreter. May 8, 2011
demo removed obsolete ForceStereo ini option Jan 10, 2017
gemrb bg2: don't break the journal if a broken mod adds a bg1 entry Mar 21, 2017
testing updated travisbot's ssh key and added one for appveyor Dec 25, 2016
tools/tlk_convert added tlk_convert, a python dialog.tlk converter to utf8 May 26, 2013
.gitattributes gitattributes: don't include testing/ in archive generation Aug 3, 2015
.gitignore added build and backupfiles to ignorelist Feb 22, 2015
.mailmap mailmap: merge Georgios' contributions Oct 25, 2014
.travis.yml updated travisbot's ssh key and added one for appveyor Dec 25, 2016
AUTHORS AUTHORS: strip remaining mails and defer to irc/forums/sf/mail Jan 4, 2014
CMakeLists.txt cmake: added workaround for <2.8.8 compatibility Dec 6, 2016
COPYING COPYING: fixed address for rpmlint Jan 1, 2015
ChangeLog ChangeLog: added deprecation note May 26, 2009
Doxyfile update doxyfile Mar 23, 2010
HACKING HACKING: mention iediff and other goodies in admin/ Jun 8, 2015
INSTALL Autodetection mechanism for SDL and SDL2. Jul 28, 2016
Makefile.am Revert "remove obsolete and broken autotools build system" Feb 3, 2013
NEWS NEWS: centirevisional bump Mar 7, 2017
README Fix link to forum Mar 4, 2017
acinclude.m4 Revert "remove obsolete and broken autotools build system" Feb 3, 2013
autogen.sh Revert "remove obsolete and broken autotools build system" Feb 3, 2013
configure.in start of a new release cycle Feb 29, 2016
gemrb.6.in added a MaxPartySize cfg option Feb 26, 2015
gemrb.desktop Fix a typo in gemrb.desktop Aug 30, 2014
gemrb.spec.in [2802190] improve the rpm spec handling, patch by jbmetz Jun 7, 2009


GemRB (Game Engine Made with preRendered Background) is a "port"
(actually a new implementation) of the original Infinity Engine (the one
of Baldur's Gate, Icewind Dale, Planescape: Torment, ...) to
Linux/Unix, MacOS X and Windows with some enhancements. Would you like to
create a game like Baldur's Gate?

It means that you either need some of the ORIGINAL game's data
somewhere on your harddisk, or you can try to use the data from the
Dragonlance Total Conversion project - see the link below.

The original game data has to be installed on a windows
partition and mounted or copied to your (Linux/Unix) filesystem, installed
with WINE or extracted manually from the CDs using the tool `unshield'.

What little documentation exists is mostly in gemrb/docs/en/ and
subdirectories, the gemrb.6 man page, this file and the website.

Supported platforms
Supported (i.e. we got reports about successfully running GemRB) systems:
Linux x86, x86-64, ppc
FreeBSD x86
MS Windows
various Macintosh systems (even pre x86) also should work ...
some smart phones (Symbian, Android, other Linux-based, Ios)
some consoles (OpenPandora, Dingoo)
some exotic OSes (ReactOS, SyllableOS, Haiku, AmigaOS)

g++ 4.3 is known to miscompile gemrb.

See the INSTALL file.

Our homepage:

Our project at sourceforge.net:

New GemRB forum (users):

IRC channel:
The best way to talk with us is by joining the #GemRB channel
on the FreeNode IRC network. There's somebody to talk with most of
the time.

Useful links
IESDP, documentation for the Infinity Engine file formats and more:

Near Infinity, Java viewer and editor for data files of the original games:

DLTCEP, MS Windows viewer and editor for data files of the original games:

Unshield, extractor for .CAB files created by InstallShield

Valgrind, a powerful developer tool to fix programmer errors (leaks, buffer overflows and all the like that happen)

SDL, Simple Directmedia Layer, the graphical library used for GemRB

OpenAL, Cross-Platform 3D audio libraries, the sound library used for GemRB

WINE, Open Source implementation of the Windows API, useful for installing the games