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Updated arch to 1.2.7
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genaray committed Oct 15, 2023
1 parent 936cb25 commit 7fad3f3
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Showing 2 changed files with 8 additions and 4 deletions.
2 changes: 1 addition & 1 deletion src/Arch.Tests/QueryTest.cs
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ public void EmptyQuery()
_world.Create();

var count = 0;
_world.Query(query, (Entity entity) => count++);
_world.Query(query, _ => count++);
That(count, Is.EqualTo(1));
}

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10 changes: 7 additions & 3 deletions src/Arch/Arch.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@

<PackageId>Arch</PackageId>
<Title>Arch</Title>
<Version>1.2.6.8-alpha</Version>
<Version>1.2.7</Version>
<Authors>genaray</Authors>
<PackageLicenseExpression>Apache-2.0</PackageLicenseExpression>
<Description>A high performance c# net.6 and net.7 archetype based ECS ( Entity component system ).</Description>
Expand All @@ -24,8 +24,12 @@ DangerousWorldExtension can now return the Slot for an entity, used for dangerou
Checking a default entity or reference for IsAlive now returns false.
Archetypes with zero entities are now skipped during iteration.
BitSets are now vectorized, resulting in faster checks when large amounts of components are used.
.SetEntities for Archetypes as a dangerous util. </PackageReleaseNotes>
<PackageTags>c#;.net;.net6;.net7;ecs;game;entity;gamedev; game-development; game-engine; entity-component-system;</PackageTags>
.SetEntities for Archetypes as a dangerous util.
Added native-AOT Support:
Faster single .add and .remove operations.
Querys can not iterate "empty" entities.
Removed in Entity modifier for improved performance. </PackageReleaseNotes>
<PackageTags>c#;.net;.net6;.net7;ecs;game;entity;gamedev; game-development; game-engine; entity-component-system;stride;unity;godot;</PackageTags>

<PackageProjectUrl>https://github.com/genaray/Arch</PackageProjectUrl>
<RepositoryUrl>https://github.com/genaray/Arch.git</RepositoryUrl>
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