sidebar_position | title |
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3 |
Fields |
Fields have the following structure:
.field1.field2.field3
All fields evaluate to a number.
The following are available fields.
:::tip
Most of the specific tags can be located in their respective character/weapon/artifact page. For example, if you are looking for the tag for Lisa's A4 (defense shred), look in Lisa's character page.
:::
field1 | field2 | field3 | field4 | description |
---|---|---|---|---|
energy |
character |
- | - | character's current energy |
cd |
character |
skill burst |
- | cooldown remaining on skill/burst in frames |
stam |
- | - | - | player's current stamina |
status |
see each character | - | - | these are character specialized statuses, usually used to keep track of buffs |
tags |
character |
see each character - | - | these are character specialized tags as defined by each character |
debuff |
res or def |
t1 or t2 etc... |
tag |
Evaluates to the remaining duration of a specified default tag . See the relevant character/weapon/artifact page for acceptable tag |
element |
t1 or t2 etc... |
pryo hydro cryo electro frozen ec |
- | 1 if the specified element exists, 0 otherwise |
ready |
character |
skill burst |
- | shorthand to check both cooldown and energy is ready |
mods |
character |
tag |
- | Evaluate to remaining duration of stat mods active on the specified character. See individual character page for acceptable tag |
infusion |
character |
tag |
- | Evaluate to remaining duration of infusion on the specified character. See individual character page for acceptable tag |
construct |
duration or count |
tag |
- | Evalues to the duration or count of the specified tag . See individual character page for acceptable tag |
normal |
character |
- | - | Evalutes to the next normal attack number in a combo for the specified character |
character |
tag |
- | - | These are character specific fields. See individual character page for details |