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feature_style_processor.hpp
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feature_style_processor.hpp
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/*****************************************************************************
*
* This file is part of Mapnik (c++ mapping toolkit)
*
* Copyright (C) 2021 Artem Pavlenko
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#ifndef MAPNIK_FEATURE_STYLE_PROCESSOR_HPP
#define MAPNIK_FEATURE_STYLE_PROCESSOR_HPP
// mapnik
#include <mapnik/geometry/box2d.hpp>
#include <mapnik/featureset.hpp>
#include <mapnik/config.hpp>
#include <mapnik/feature_style_processor_context.hpp>
// stl
#include <vector>
#include <set>
#include <string>
namespace mapnik {
class Map;
class layer;
class projection;
class proj_transform;
class feature_type_style;
class rule_cache;
struct layer_rendering_material;
enum eAttributeCollectionPolicy { DEFAULT = 0, COLLECT_ALL = 1 };
template<typename Processor>
class MAPNIK_DECL feature_style_processor
{
public:
explicit feature_style_processor(Map const& m, double scale_factor = 1.0);
/*!
* \brief apply renderer to all map layers.
*/
void apply(double scale_denom_override = 0.0);
/*!
* \brief apply renderer to a single layer, providing pre-populated set of query attribute names.
*/
void apply(mapnik::layer const& lyr, std::set<std::string>& names, double scale_denom_override = 0.0);
/*!
* \brief render a layer given a projection and scale.
*/
void apply_to_layer(layer const& lay,
Processor& p,
projection const& proj0,
double scale,
double scale_denom,
unsigned width,
unsigned height,
box2d<double> const& extent,
int buffer_size,
std::set<std::string>& names);
private:
/*!
* \brief renders a featureset with the given styles.
*/
void render_style(Processor& p,
feature_type_style const* style,
rule_cache const& rules,
featureset_ptr features,
proj_transform const& prj_trans);
void prepare_layers(layer_rendering_material& parent_mat,
std::vector<layer> const& layers,
feature_style_context_map& ctx_map,
Processor& p,
double scale_denom);
/*!
* \brief prepare features for rendering asynchronously.
*/
void prepare_layer(layer_rendering_material& mat,
feature_style_context_map& ctx_map,
Processor& p,
double scale,
double scale_denom,
unsigned width,
unsigned height,
box2d<double> const& extent,
int buffer_size,
std::set<std::string>& names);
/*!
* \brief render features list queued when they are available.
*/
void render_material(layer_rendering_material const& mat, Processor& p);
void render_submaterials(layer_rendering_material const& mat, Processor& p);
Map const& m_;
};
} // namespace mapnik
#endif // MAPNIK_FEATURE_STYLE_PROCESSOR_HPP