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George Cook
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AssetStore/setup-guide.rtfd/Screen Shot 2018-07-01 at 6.26.57 PM.png
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AssetStore/setup-guide.rtfd/Screen Shot 2018-07-01 at 6.27.38 PM.png
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AssetStore/setup-guide.rtfd/Screen Shot 2018-07-01 at 6.28.45 PM.png
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AssetStore/setup-guide.rtfd/Screen Shot 2018-07-01 at 6.29.17 PM.png
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AssetStore/setup-guide.rtfd/Screen Shot 2018-07-01 at 6.31.19 PM.png
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{\rtf1\ansi\ansicpg1252\cocoartf1561\cocoasubrtf400 | ||
{\fonttbl\f0\fswiss\fcharset0 Helvetica;} | ||
{\colortbl;\red255\green255\blue255;} | ||
{\*\expandedcolortbl;;} | ||
\paperw11900\paperh16840\margl1440\margr1440\vieww22060\viewh18800\viewkind0 | ||
\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\pardirnatural\partightenfactor0 | ||
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\f0\b\fs36 \cf0 UnityTimelineEvents | ||
\b0 \ | ||
\ | ||
This simple clip-based solution will allow you to easily choreograph your code with your animations. No more boilerplate and faff! \ | ||
\ | ||
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\b Features: | ||
\b0 \ | ||
\ | ||
* Designate object to receive message for the track\ | ||
* Select any public method with 0 to 1 arguments\ | ||
* Supports argument types:\ | ||
* bool\ | ||
* int\ | ||
* float\ | ||
* enum\ | ||
* Robust system I've been using for several months\ | ||
\ | ||
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\b Instructions: | ||
\b0 \ | ||
1. Import the package into your project\ | ||
\ | ||
2. In your timeline, Add a Tantawowa.timelineEvents.Timeline event track, this will allow you to choose times at which to invoke code\ | ||
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\fs24 \cf0 {{\NeXTGraphic Screen Shot 2018-07-01 at 6.26.57 PM.png \width8820 \height4640 \appleattachmentpadding0 \appleembedtype0 \appleaqc | ||
}¬}\ | ||
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\fs36 \cf0 \ | ||
3. Choose a game object to receive your event invocations\ | ||
\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\pardirnatural\partightenfactor0 | ||
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\fs24 \cf0 {{\NeXTGraphic Screen Shot 2018-07-01 at 6.28.45 PM.png \width3480 \height740 \appleattachmentpadding0 \appleembedtype0 \appleaqc | ||
}¬} | ||
\fs36 \ | ||
\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\pardirnatural\partightenfactor0 | ||
\cf0 \ | ||
4. Add a timeline event clip to the track, add one for each event you want to trigger\ | ||
\ | ||
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\fs24 {{\NeXTGraphic Screen Shot 2018-07-01 at 6.27.38 PM.png \width6360 \height3900 \appleattachmentpadding0 \appleembedtype0 \appleaqc | ||
}¬}\ | ||
\ | ||
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\fs36 5. Position the clip(s) at the point you want the code invoked in the timeline\ | ||
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\fs24 \cf0 {{\NeXTGraphic Screen Shot 2018-07-01 at 6.29.17 PM.png \width5320 \height2080 \appleattachmentpadding0 \appleembedtype0 \appleaqc | ||
}¬}\ | ||
\ | ||
\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\pardirnatural\partightenfactor0 | ||
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\fs36 \cf0 6. Click on the clip. In the properties inspector you can set the clip\'92s name, and set the method you want to invoke. The list will show methods | ||
\i without | ||
\i0 any parameters. If you click the \'93method with param?\'94 toggle, then you will see methods with | ||
\b one | ||
\b0 parameter. The UI will provide a space to enter arguments. These will be passed to the method when it\'92s invoked. The UI will warn you about illegal values, and provide you with enum values as well. \ | ||
\ | ||
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\fs24 {{\NeXTGraphic Screen Shot 2018-07-01 at 6.31.19 PM.png \width7920 \height11600 \appleattachmentpadding0 \appleembedtype0 \appleaqc | ||
}¬}\ | ||
\ | ||
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\fs36 Please note, only the start of the timeline event is used to trigger the event.} |
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