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In this mod for Crusader Kings 3, players engage in a dynamic trade through offering or demanding prisoners as bargaining chips from other rulers in exchange for favors or gold.

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CK3: Prisoners and Jailors

Ransom, Offer or Demand Prisoners from other rulers in exchange for favors or gold.

These interactions are similar to personally imprisoning the prisoners yourself — acting as a bridge to the tedium release/ransom-capture-imprisonment cycle. This action may incur penalties.

The prison's values are weighted by several factors derived from in-game values pertaining to hostile, vassal, and hostage interactions.

Prisoners of interest will be sold from one ruler to another for title stripping, forced marriages, or even recruitment. The AI will always seek prisoners they are at war with to capture.

Influence what's happening around you. Since imprisonment will be more penalizing, this mod now also allow Players to ransom anyone.

However, while they are intended to be balanced, do inform me if they seem 'unfair' or 'unrewarding'.

🔧 Mod Features

These interactions affects both parties, and gaining opinions from war participants, as you decide the fate of their war, makes prisoners more valuable than simply releasing them; you can now obtain or ransom any prisoners you want, provided they accept.

👸 Demand Prisoner Interaction

  • Force Demand Prisoners from your Vassals
  • Force Demand Prisoners with a hook from other rulers
  • Demand Prisoners for Gold or a Favor

🤴 Offer Prisoner Interaction

  • Give Away Prisoners for Free
  • Bargain Prisoners for Gold or a Favor

🦹 Petition Ransom Interaction

  • Ransom Everyone

📐 Game Rules

  • Toggle Interaction AI Use
  • Toggle Interaction Penalties
  • Toggle Interaction Acceptance

📝 Base Imprison Interaction . . .

  • You can only imprison vassals.
  • Gain Stress.
  • Rivalry escalates.
  • Gain negative opinion from the imprisoned vassal.
  • Gain negative opinion from their family and extended family.
  • Stops any scheme against the imprisoned vassal.
  • Breaks lover relationship (if the lover is the imprisoner).
  • Breaks ward or guardian relationship.
  • Lose Clan Unity (for Clan Government).

📝 No Imprisonment Reasons?

  • Gain Dread.
  • Gain more stress.
  • Gain Tyranny.
  • Lose Legitimacy.
  • Lose Piety Level (if Head of Faith).
  • Retaliates into a war (if a faction member).
  • Lose more Clan Unity (for Clan Government).

📝 Base Release Prisoner . . .

  • May demand prisoner conversion.
  • May banish prisoner.
  • May recruit prisoner.
  • Can renounce claim.
  • May take vows.
  • May ransom.
  • Can gain a hook.
  • Can release for free (gain benefits).

 

⚙️ Installation

Subscribe the mod on the Steam Workshop, or alternatively, download it from the release page and extract it inside the Documents folder.

  ~.\Documents\Paradox Interactive\Crusader Kings III\mod

 

🔗 Compatibility

This mod doesn't modify any vanilla files and can be safely added or removed at any point during the game.

  • ✅ Save Game Compatible
  • ✅ Mod Compatible
  • ✅ Iron-man Compatible
  • ✅ Achievement Compatible

 

⚙️ Mod Support

These mods are not mandatory but adds extra features if installed.

Rescue and Revenge by Big Uncle

  • New feature to take military action whenever your demand for a prisoner transfer gets declined.

 

⚙️ Mod Recommendations

These mods are not mandatory, but innately enhances this mod's experience.

  • This mod introduces additional opinion modifiers, thereby enhancing the dynamic of prisoner bartering interactions.

Travelers by pharaox

  • The 0.7.0+ update introduces a new special prisoner traveling mechanic. This mod allows prisoners to travel towards their new prison following a barter interaction, thus enhancing immersion.
  • This mod introduces a special mechanic wherein prisoners captured in battle are now held captive by Commanders until they reach a friendly territory.
  • I recommend using this mod only with Travelers installed, as it fixes some inherent issues with transferring prisoners held by a commander.

 

📹 Preview

preview preview preview preview preview preview

 

🗒️Patch Notes

  • Added new 'Petition Ransom Interaction.
  • Additional Interaction Features.
  • Interaction Rebalance.
  • Added new game rules.

  • Toggle AI interaction use. (Default Player Only)

  • Toggle AI auto-acceptance. (Default Limited Always)

  • Toggle interaction penalties. (Default Limited Disabled)

  • Added an interaction highlight towards the recipients whenever you have a prisoner of interest.

  • Added missing vanilla legitimacy penalties.

  • Added missing vanilla ward/guardian relationship effect.

  • Added missing vanilla events for imprisoning vassals.

  • Fixed issue with AI aggressively sending out interaction offers towards another AI.
  • Overhauled opinion modifiers, including new additional opinion modifiers.
  • Reworked prisoner value evaluation.
  • Drastically improved AI logic.

v1.3.5

  • Increased the 'head_of_faith' modifier value from -100 to -500 to be more closely aligned with other vanilla mechanics and reduce unnecessary penalties for the AI.

v1.3.2

  • Added Interaction cooldown from 0 to 5 years towards target recipient.

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In this mod for Crusader Kings 3, players engage in a dynamic trade through offering or demanding prisoners as bargaining chips from other rulers in exchange for favors or gold.

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