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save cams with player GUID in file name
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gesior committed Aug 12, 2022
1 parent f9bcb11 commit d8c70b1
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/protocolgame.cpp
Expand Up @@ -222,7 +222,7 @@ void ProtocolGame::login(const std::string& name, uint32_t accountId, OperatingS

player->setOperatingSystem(operatingSystem);

camId = g_cams.startCam(player->getID(), player->getLevel(), player->getAccount(), getIP());
camId = g_cams.startCam(player->getGUID(), player->getLevel(), player->getAccount(), getIP());

if (!g_game.placeCreature(player, player->getLoginPosition())) {
if (!g_game.placeCreature(player, player->getTemplePosition(), false, true)) {
Expand Down Expand Up @@ -283,7 +283,7 @@ void ProtocolGame::connect(uint32_t playerId, OperatingSystem_t operatingSystem)

player->client = getThis();

camId = g_cams.startCam(player->getID(), player->getLevel(), player->getAccount(), getIP());
camId = g_cams.startCam(player->getGUID(), player->getLevel(), player->getAccount(), getIP());

sendAddCreature(player, player->getPosition(), 0, false);
player->lastIP = player->getIP();
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