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An abstract skeleton target for body tracking input devices

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getnamo/BodyState-Unreal

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Overview

An abstract skeleton target for body tracking input devices. These hardware devices pass information to the BodyState plugin which then holds a composite body for developer to query and use in the game without concern for actual hardware implementation of body tracking.

Example input devices (non-exhaustive)

HMD mounted systems: Leap Motion - See Example plugin using bodystate https://github.com/ultraleap/UnrealPlugin/

Systems with motion controllers: Razer Hydra, Sixense STEM, HTC Vive (Lighthouse), Oculus Touch

Camera based systems: Microsoft Kinect, Intel RealSense

Single IMU based systems: SensorTag 2

Fullbody/Mixed systems: Perception Neuron

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An abstract skeleton target for body tracking input devices

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