Access environment variables from blueprint.
- Download Latest Release
- Create new or choose project.
- Browse to your project folder (typically found at
Documents/Unreal Project/{Your Project Root}
) - Copy
Plugins
folder into your Project root. - If disabled by default, enable the plugin in your plugins window and restart the Editor to open your project again.
- Plugin is now ready to use.
Use one of the two BPLibrary functions.
NB: SetEnvironmentVariable
only sets it for the current process and is temporary. It won't live past current program run.