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fix: Logging integration captures tags and messages #1150

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merged 18 commits into from
Jan 27, 2023

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bitsandfoxes
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@bitsandfoxes bitsandfoxes commented Jan 24, 2023

Resolves #1135

Debug.unityLogger.LogError("HUE", "Something exploded!"); would only capture HUE, but now it looks like this:
image

Previously: We put Sentry: as prefix to all logs coming from within the SDK. And then we checked all logs coming in through the LoggingIntegration for starting with that prefix.

The Format changes from {0} to {0}: {1} if there is a tag present. Which means if the SDK makes use of the tag instead of adding a prefix we save on checking every message.

And if we make use of the unityLogger in our logger we save on having to route everything through an interceptor for our tests.

win-win!

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changelog conflicts

@bitsandfoxes bitsandfoxes merged commit 9c6b146 into main Jan 27, 2023
@bitsandfoxes bitsandfoxes deleted the fix/unity-tag-logging branch January 27, 2023 14:39
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UnityLogHandlerIntegration ignored message formatting
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