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Unreal has a robust Performance and Profiling system that is limited by the fact it keeps all of the information local. It would be incredibly useful to hook into these metrics and push them up to Sentry's Performance Monitoring system. By properly identifying Releases, game developers will be able to see the performance impact of their changes over time (and across platforms).
The most useful (in my biased opinion) would be:
CPU stats for ensuring players aren't hitting CPU bottlenecks (ex: CPU % utilized, per core)
GPU stats for GPU bottlenecks (ex: GPU memory usage, FPS)
Network Insights for keeping an eye on traffic size and ping in a multiplayer game
The text was updated successfully, but these errors were encountered:
Unreal has a robust Performance and Profiling system that is limited by the fact it keeps all of the information local. It would be incredibly useful to hook into these metrics and push them up to Sentry's Performance Monitoring system. By properly identifying Releases, game developers will be able to see the performance impact of their changes over time (and across platforms).
The most useful (in my biased opinion) would be:
The text was updated successfully, but these errors were encountered: