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Currently, there are a few leftover mentions of gfx-hal after the switch to wgpu-hal in #1471. Originally I was going to mention the "About" section in matrix, but then I noticed some other places so I'm opening this in case it's easier to track.
The "About" section in github's sidebar mentions gfx-hal. The use of "native" might be worth removing to avoid confusing with wgpu-native which is in another repo.
If you need to test local fixes to gfx or other dependencies, the simplest way is to add a Cargo patch. For example, when working on DX12 backend on Windows, you can check out the latest release branch in the gfx-hal repository (e.g. currently hal-0.8) and add this patch to the end of Cargo.toml
Currently, there are a few leftover mentions of
gfx-hal
after the switch towgpu-hal
in #1471. Originally I was going to mention the "About" section in matrix, but then I noticed some other places so I'm opening this in case it's easier to track.The "About" section in github's sidebar mentions gfx-hal. The use of "native" might be worth removing to avoid confusing with
wgpu-native
which is in another repo.The "Development" section in https://github.com/gfx-rs/wgpu/blob/master/wgpu/README.md has instructions for patching gfx-hal. The entire section seems safe to remove.
The description in wgpu-core refers to gfx-hal.
wgpu/wgpu-core/Cargo.toml
Line 6 in 0c76819
A doc comment in wgpu-core refers to a gfx-hal limitation.
wgpu/wgpu-types/src/lib.rs
Lines 205 to 209 in 0c76819
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