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STATUS_ACCESS_VIOLATION when running wgpu::Surface::configure() #5879
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I found out the issue is associated with using a |
Update: |
I'm not sure how this could be, FIFO should be well supported. @cwfitzgerald any ideas? |
I came here from the Bevy side. I am on my laptop and set up a fresh clone of everything and ran into this issue with the bare basic setup. I can consistently reproduce this issue on my end. I am on Windows 11. Other computer worked just fine and others didn't (yet) produce this error. The ticket on the Bevy side with my info: bevyengine/bevy#14149 |
I updated Windows -> no change, crash still happens. I updated the GeForce driver -> blake3 and bevy packages recompiled, but it still crashes. Someone in the Bevy community did a test on a Mac, but had no crash. Maybe it has something to do with the Laptop line GPUs specifically (but I am no expert) |
@eidloi that looks like a different problem (it's in the init code of the OpenGL backend), please open a new issue. |
After having compiled and run the program successfully several times, without changing a single line of code, I suddenly began receiving an
error.
Source files:
lib.rs
:main.rs
:Cargo.toml
:Expected behavior:
A window should show up on-screen with a solid red interior when compiling and running the above project.
Observed behavior:
When running, the program exits with an
error.
Extra information:
When debugging, the failure occurs at any line containing
Here's is the output at the point of failure:
Platform:
Microsoft Windows 11 Home
Version 10.0.22631 Build 22631
Intel i9 12900H
32 GB RAM @ 3200 MHz
NVidia GeForce RTX 3070 Ti Laptop GPU
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