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(0.5 feedback) access to ggez's file system without Context #570
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It looks that in 0.5 you can create a standalone Eventually I want to be able to specifically initialize only parts of a |
Why are they hidden in 0.5? I remember they were public in 0.4. |
'Cause in 0.4 you accessed all the filesystem stuff via Edit: Making it consistent so you only have to explain it once is basically what #480 is about. But, it's a lot of work. :/ |
Soo, the only option seems to make some of the Filesytem's methods public again, document the reasoning behind it in Filesytem's docs and live with this redundancy, right? |
Sounds about right, yes. It's on my to-do list of Easy Things To Fix, I suppose. |
With the custom context change that happened recently. With a little more change to that ie not forcing graphics context and such on the context custom build that may fix this issue |
I need to access GGEZ's filesystem to check some assets' hashes. I don't want to create a full Context for this (I don't need graphics, sound, etc) - it won't work on travis CI.
With GGEZ v0.4 it was possible to create a standalone fs:
... and check whatever I needed:
Can it be acheved with GGEZ v0.5? I can't find a way to crate a standalone Filesystem object. For the CI checks needs I can, of course, just open the file with std::fs::File using its full path, but that won't work with zip packed assets, for example.
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