SpriteBatch, FilterMode and src/offset #10
Merged
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Added couple of things:
SpriteBatch
compatible with ggez. It's working, although it's actually not batching anything, so room for improvement here!FilterMode
forImage
viaset_filter
. Works as intended, although I'm not particularly fond of having to use a dirty boolean flag, so this also can be done better.src
onDrawParam
actually works now. I'd appreciate if someone actually looked at what I did here as this was first time in my life I touched GLSL :P.scale
andoffset
onDrawParam
.I hope I haven't broken anything in Zemeroth with this 馃槄. I've uploaded a demo video of what I'm building, all sprite animations and font rendering is done via atlases, so
src
not working broke things horribly.