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node.h
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node.h
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// Copyright 2009 Ryan Dahl <ry@tinyclouds.org>
#ifndef SRC_NODE_H_
#define SRC_NODE_H_
#include <ev.h>
#include <eio.h>
#include <v8.h>
#include <sys/types.h> /* struct stat */
#include <sys/stat.h>
#include <node_object_wrap.h>
#ifndef NODE_STRINGIFY
#define NODE_STRINGIFY(n) NODE_STRINGIFY_HELPER(n)
#define NODE_STRINGIFY_HELPER(n) #n
#endif
namespace node {
#define NODE_PSYMBOL(s) Persistent<String>::New(String::NewSymbol(s))
/* Converts a unixtime to V8 Date */
#define NODE_UNIXTIME_V8(t) v8::Date::New(1000*static_cast<double>(t))
#define NODE_V8_UNIXTIME(v) (static_cast<double>((v)->IntegerValue())/1000.0);
#define NODE_DEFINE_CONSTANT(target, constant) \
(target)->Set(v8::String::NewSymbol(#constant), \
v8::Integer::New(constant))
#define NODE_SET_METHOD(obj, name, callback) \
obj->Set(v8::String::NewSymbol(name), \
v8::FunctionTemplate::New(callback)->GetFunction())
#define NODE_SET_PROTOTYPE_METHOD(templ, name, callback) \
do { \
v8::Local<v8::Signature> __callback##_SIG = v8::Signature::New(templ); \
v8::Local<v8::FunctionTemplate> __callback##_TEM = \
FunctionTemplate::New(callback, v8::Handle<v8::Value>(), \
__callback##_SIG); \
templ->PrototypeTemplate()->Set(v8::String::NewSymbol(name), \
__callback##_TEM); \
} while (0)
enum encoding {ASCII, UTF8, BASE64, BINARY};
enum encoding ParseEncoding(v8::Handle<v8::Value> encoding_v,
enum encoding _default = BINARY);
void FatalException(v8::TryCatch &try_catch);
v8::Local<v8::Value> Encode(const void *buf, size_t len,
enum encoding encoding = BINARY);
// Returns -1 if the handle was not valid for decoding
ssize_t DecodeBytes(v8::Handle<v8::Value>,
enum encoding encoding = BINARY);
// returns bytes written.
ssize_t DecodeWrite(char *buf,
size_t buflen,
v8::Handle<v8::Value>,
enum encoding encoding = BINARY);
v8::Local<v8::Object> BuildStatsObject(struct stat * s);
static inline v8::Persistent<v8::Function>* cb_persist(
const v8::Local<v8::Value> &v) {
v8::Persistent<v8::Function> *fn = new v8::Persistent<v8::Function>();
*fn = v8::Persistent<v8::Function>::New(v8::Local<v8::Function>::Cast(v));
return fn;
}
static inline v8::Persistent<v8::Function>* cb_unwrap(void *data) {
v8::Persistent<v8::Function> *cb =
reinterpret_cast<v8::Persistent<v8::Function>*>(data);
assert((*cb)->IsFunction());
return cb;
}
static inline void cb_destroy(v8::Persistent<v8::Function> * cb) {
cb->Dispose();
delete cb;
}
v8::Local<v8::Value> ErrnoException(int errorno,
const char *syscall = NULL,
const char *msg = "",
const char *path = NULL);
const char *signo_string(int errorno);
struct node_module_struct {
int version;
void *dso_handle;
const char *filename;
void (*register_func) (v8::Handle<v8::Object> target);
const char *modname;
};
node_module_struct* get_builtin_module(const char *name);
/**
* When this version number is changed, node.js will refuse
* to load older modules. This should be done whenever
* an API is broken in the C++ side, including in v8 or
* other dependencies
*/
#define NODE_MODULE_VERSION (1)
#define NODE_STANDARD_MODULE_STUFF \
NODE_MODULE_VERSION, \
NULL, \
__FILE__
#define NODE_MODULE(modname, regfunc) \
node::node_module_struct modname ## _module = \
{ \
NODE_STANDARD_MODULE_STUFF, \
regfunc, \
NODE_STRINGIFY(modname) \
};
#define NODE_MODULE_DECL(modname) \
extern node::node_module_struct modname ## _module;
} // namespace node
#endif // SRC_NODE_H_