-
-
Notifications
You must be signed in to change notification settings - Fork 13
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Visible lull between waves of particles #122
Comments
Hey @Sky-Captain-13, I just released a new version (v2.2.0) which should fix this issue. Can you confirm the problem is gone now? |
Looks like it's fixed. Thanks! The left side still shows fewer of the snowflakes, but it's not as obvious as the lulls were. |
Yeah, the reason for that is that when you don’t have a padding area (which you don’t seem to have in that scene), the spawn area of the particles is just all of the scene. That means on the left side, particles will spawn, but there are no particles that move into that area, they just move out of it, so there are always less particles in that area. I will probably improve the spawn areas of effects in the future so that the spawn area is a bit larger and effects look more uniform across their visible area. But it’s actually pretty difficult to get this exactly right while not wasting tu much resources by rendering stuff outside the visible area. |
Ah, yeah... I dislike having padding. So I set it to zero on every map. |
Expected Behavior
Current Behavior
Snow particles are being created on the left and as they move to the right, this creates a noticeable gap (especially at higher densities) before the next wave of particles are created.
Steps to Reproduce
Context
No response
Version
2.0.0
Foundry VTT Version
v9.238
Operating System
Windows 10
Browser / App
Native Electron App
Game System
dnd5e
Relevant Modules
n/a
The text was updated successfully, but these errors were encountered: