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util.go
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/
util.go
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package bot
import (
"context"
"errors"
"github.com/bwmarrin/snowflake"
"github.com/jonas747/discordgo"
"github.com/jonas747/dstate"
"github.com/jonas747/yagpdb/common"
"github.com/patrickmn/go-cache"
"github.com/sirupsen/logrus"
"strings"
"sync"
"time"
)
var (
Cache = cache.New(time.Minute, time.Minute)
currentStatus = "v" + common.VERSION + " :)"
currentStreamingURL = ""
currentPresenceLock sync.Mutex
)
func init() {
// Discord epoch
snowflake.Epoch = 1420070400000
}
func ContextSession(ctx context.Context) *discordgo.Session {
return ctx.Value(common.ContextKeyDiscordSession).(*discordgo.Session)
}
func SendDM(user int64, msg string) error {
if strings.TrimSpace(msg) == "" {
return nil
}
channel, err := common.BotSession.UserChannelCreate(user)
if err != nil {
return err
}
_, err = common.BotSession.ChannelMessageSend(channel.ID, msg)
return err
}
func SendDMEmbed(user int64, embed *discordgo.MessageEmbed) error {
channel, err := common.BotSession.UserChannelCreate(user)
if err != nil {
return err
}
_, err = common.BotSession.ChannelMessageSendEmbed(channel.ID, embed)
return err
}
var (
ErrStartingUp = errors.New("Starting up, caches are being filled...")
ErrGuildNotFound = errors.New("Guild not found")
)
func AdminOrPerm(needed int, userID, channelID int64) (bool, error) {
channel := State.Channel(true, channelID)
if channel == nil {
return false, errors.New("Channel not found")
}
// Ensure the member is in state
GetMember(channel.Guild.ID, userID)
perms, err := channel.Guild.MemberPermissions(true, channelID, userID)
if err != nil {
return false, err
}
if perms&needed != 0 {
return true, nil
}
if perms&discordgo.PermissionManageServer != 0 || perms&discordgo.PermissionAdministrator != 0 {
return true, nil
}
return false, nil
}
// GuildName is a convenience function for getting the name of a guild
func GuildName(gID int64) (name string) {
g := State.Guild(true, gID)
g.RLock()
name = g.Guild.Name
g.RUnlock()
return
}
func SnowflakeToTime(i int64) time.Time {
flake := snowflake.ID(i)
t := time.Unix(flake.Time()/1000, 0)
return t
}
func SetStatus(status string) {
if status == "" {
status = "v" + common.VERSION + " :)"
}
currentPresenceLock.Lock()
currentStatus = status
currentPresenceLock.Unlock()
updateAllShardStatuses()
}
func SetStreaming(streaming, status string) {
if status == "" {
status = "v" + common.VERSION + " :)"
}
currentPresenceLock.Lock()
currentStatus = status
currentStreamingURL = streaming
currentPresenceLock.Unlock()
updateAllShardStatuses()
}
func updateAllShardStatuses() {
currentPresenceLock.Lock()
stremaing := currentStreamingURL
status := currentStatus
currentPresenceLock.Unlock()
for _, v := range ShardManager.Sessions {
if stremaing == "" {
v.UpdateStatus(0, status)
} else {
v.UpdateStreamingStatus(0, status, stremaing)
}
}
}
// BotProbablyHasPermission returns true if its possible that the bot has the following permission,
// it also returns true if the bot member could not be found or if the guild is not in state (hence, probably)
func BotProbablyHasPermission(guildID int64, channelID int64, permission int) bool {
gs := State.Guild(true, guildID)
if gs == nil {
return true
}
return BotProbablyHasPermissionGS(gs, channelID, permission)
}
// BotProbablyHasPermissionGS is the same as BotProbablyHasPermission but with a guildstate instead of guildid
func BotProbablyHasPermissionGS(gs *dstate.GuildState, channelID int64, permission int) bool {
perms, err := gs.MemberPermissions(false, channelID, common.BotUser.ID)
if err != nil && err != dstate.ErrChannelNotFound {
logrus.WithError(err).WithField("guild", gs.ID).Error("Failed checking perms")
return true
}
if perms&permission == permission {
return true
}
if perms&discordgo.PermissionAdministrator != 0 {
return true
}
return false
}
func SendMessage(guildID int64, channelID int64, msg string) (permsOK bool, resp *discordgo.Message, err error) {
if !BotProbablyHasPermission(guildID, channelID, discordgo.PermissionSendMessages) {
return false, nil, nil
}
resp, err = common.BotSession.ChannelMessageSend(channelID, msg)
permsOK = true
return
}
func SendMessageGS(gs *dstate.GuildState, channelID int64, msg string) (permsOK bool, resp *discordgo.Message, err error) {
if !BotProbablyHasPermissionGS(gs, channelID, discordgo.PermissionSendMessages|discordgo.PermissionReadMessages) {
return false, nil, nil
}
resp, err = common.BotSession.ChannelMessageSend(channelID, msg)
permsOK = true
return
}
func SendMessageEmbed(guildID int64, channelID int64, msg *discordgo.MessageEmbed) (permsOK bool, resp *discordgo.Message, err error) {
if !BotProbablyHasPermission(guildID, channelID, discordgo.PermissionSendMessages|discordgo.PermissionReadMessages|discordgo.PermissionEmbedLinks) {
return false, nil, nil
}
resp, err = common.BotSession.ChannelMessageSendEmbed(channelID, msg)
permsOK = true
return
}
func SendMessageEmbedGS(gs *dstate.GuildState, channelID int64, msg *discordgo.MessageEmbed) (permsOK bool, resp *discordgo.Message, err error) {
if !BotProbablyHasPermissionGS(gs, channelID, discordgo.PermissionSendMessages|discordgo.PermissionReadMessages|discordgo.PermissionEmbedLinks) {
return false, nil, nil
}
resp, err = common.BotSession.ChannelMessageSendEmbed(channelID, msg)
permsOK = true
return
}